Imperial Ambitions Demo · build 24979772 · published
New Nobility option is added to new game menu, representing the remnants of feudal lords in Europe in 1500s. When enabled the new Nobility unit is added to London, Paris, Hamburg, Munich, Vienna, Moscow, Copenhagen, Stockholm, Buda, Belgrade, Warsaw, Vilnius, Königsberg, Krakow and Lviv (Mostly in Eastern Europe, trying to stay loyal to historical accords to the best of my ability)
Nobility unit is the first unit that has different portraits when assembled or garrisoned. (see above) When assembled they form a mounted knight. Their garrisoned state creates a keep on the map (unlike other units).
Nobility cannot be trained nor disbanded.
Nobility requires Sweets and Food every turn.
When garrisoned, Nobility consumes 2 labor (-2 base labor, x0.1 labor boost)
When assembled Nobility costs 10 golds per turn (equal to General), They can also rally units.
early game tip: Players can decide to move nobilities to a town with 0 level logistics to allow town's self-sufficiency cover for their luxurious demands.
[[This unit is planned as a gateway to King unit in the future.]]
All Techs now get tooltip, showing the novelty they bring.
Detailed tooltips can now be triggered with right mouse click or Left Control (programmable)
The contribution to population growth is now shown on the citizen portrait.
Physician's Heal All ability now requires Fabric for each 10 HP revived.
More wheat added to Italy.
Garrisoned Units and Agents will be prioritized against towns folk when meeting the needs.
AI is more likely to seize towns.
Wealth tooltips now work.
The issue with recruitment options not showing properly in the Ledger is fixed.
Several other bugs are addressed.
Rebels now keep the town for at least 1 turn before they hand in to the most influential faction. (The influence must be at least 25*population count)
What's planned for the next update: Cloud saves, Landsknecht unit