Fixed an issue that could cause Steam achievements to be delayed or fail to trigger.
Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect.
Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around.
Pure spellcasting classes now have a higher base minimum amount of mana per level up.
Resting will now continue after an encounter.
More buffs will be shown in the full list of effects displayed on the character sheet, up to a limit of 6. If a character has more than that, only the most important will be shown.
Some special encounters will now be visible on the map.
The resolution settings dropdown will now be populated with the full list of every screen resolution available on your system rather than a specific predefined set.
Monster special abilities will be shown in the bestiary if they have any.
You can no longer attack an already-dead group of monsters using the attack keyboard shortcut. This will prevent accidentally wasting attacks.
Map notes can now be edited/removed once you hit the map note limit.
Paladins have mana based on wisdom rather than strength. Strength-based mana was set by mistake.
Swapped the icons for healing and mana potions because people have strong color preferences for them.
Many translation improvements, especially with pluralized monster names. Thank you to Mysterio for assistance with some German words.