Dungeons & Magic

major update

SULFUR · build 24969353 · published

On SteamNotes only · this build shipped before we watched the app

Main Updates

Dungeon Overhauled

The Dungeon has received a much-needed aesthetic overhaul, with many more chunks and side rooms added to make your trips underground prettier, more varied and hopefully slightly less comfortable.

Knockback Added

Knockback has been added to the game! Melee weapons can now send enemies stumbling on both attacks and blocks, and we’ve added 16 new oils featuring Knockback for those who want to apply excessive force from a distance.

Quick-Sort Your Inventory

You can now quickly sort inventory grids with the press of a button. Press P, (or right-stick-button R3/RSB with a gamepad) to sort the currently selected grid, and press it repeatedly to cycle between top and bottom alignment. You can also choose your preferred default placement for newly picked-up items in the Gameplay options.

2 New Weapons

  • Ripox Mowlock.

  • Nightlily 318.

10 New Combined Enchantments

  • Scroll of Holy Water.

  • Scroll of Steam.

  • Scroll of Cryo Snakes.

  • Scroll of Cryo Rockets.

  • Scroll of Metamorph.

  • Scroll of Vinesprout.

  • Scroll of Titanic.

  • Scroll of Mega Soaker

  • Scroll of Beam

  • Scroll of Ice Beam

As always, we’ll be closely watching the bug channel in our Discord. This update includes some fairly substantial changes to level generation, inventories and combat, so please let us know if you encounter any broken visuals, strange behavior or other quirks.

Full Patch Notes

General

  • Added a Gameplay preference for whether newly picked-up items are placed at the top or bottom of inventory grids.

  • Added a third unlockable Weapon Rack. All Weapon Racks and the Gun Cabinet have been moved outside to make room and put them closer to the Target Dummies.

  • Added crafting instructions when using a crafting station for the first time.

  • Added a border highlight to crafting grids that lights up when there is a valid combination.

  • When trying to pick up an item that does not fit in your inventory, a small grid will now display the size of the item while it is on the ground.

  • Toggle Sprint is now enabled by default on all consoles.

  • Ranged units are now better at predicting your movements. Beware!

  • Drowning enemies now take damage over time after running out of air instead of dying instantly.

  • Reduced the blur and vignette effects when using scopes. Also added an option to disable the scope vignette entirely.

  • Added rebinding for "Confirm Special" action (used for Crafting, Repairing etc).

Weapons

  • Pineapple Grenade will no longer display the left hand while equipping and running.

  • Bronco’s reload will no longer be interrupted by using the melee attack.

  • Terrier URB should no longer snap when aiming down sights.

  • Upgraded Death’s Toll’s texture.

  • Flicker Zip attachments now behave more realistically when inspecting weapons.

  • Increased Balthazar’s base damage multiplier by 25%.

  • Deathstar’s ammo tray is now visible again.

  • Reduced Bo’s stun duration from 5 to 3.

  • Reduced Bo’s range by approximately 10%.

  • Look sensitivity when using a scope now compensates for the scope’s zoom level, preventing high-zoom scopes from feeling excessively sensitive.

  • Klein Bauer’s barrel will no longer start smoking without having fired any bullets.

  • M3Termite should no longer get stuck during reloads.

  • Removed an intersection between the GunCrank and Reflex Sight on Beck8.

  • Removed a floating object from Farsight’s Gun Rack showcase model.

  • Realigned the Reflex Sight on Farsight.

  • Charging the WyattPulsar while aiming down sights will no longer pull the weapon backwards, allowing for better aiming.

  • Impala Gravita now looks better when using different scopes.

  • Augusta no longer always appears damaged in the middle.

  • All melee weapons now apply some amount of Knockback, both when attacking and blocking.

  • Neuraxis will no longer bug out when firing immediately after equipping it.

  • Arbiter’s reload will now display the correct cartridge.

  • Mossman’s firing animation should no longer bug out when firing immediately after reloading.

  • The decal left behind by the Cryogenic Grenade now actually looks like it belongs in this game.

Levels

  • Fixed an issue that could cause the same side rooms to generate multiple times within the same level.

Church Hub

  • The texture for the Church organ keys now has the proper key distribution.

Caves

  • Fixed several minor level issues.

Town

  • Fixed several level generation and softlock issues.

Desert

  • Fixed several level generation and softlock issues.

Endless

  • Fixed several pathfinding issues.

Forest

  • Added a new and improved cloud above the Terrorbaum boss fight.

Items

  • Fancy Watch, Diamond Ring and Gold Chain have had their Charisma bonuses reduced by 50%.

  • Removed Charisma from Lime Lasersight. Seems we can’t have that just yet due to technicalities.

Endless

  • Banished items in Endless are now removed from all cards.

Enemies

  • Terrorbaum now has damage gates between phases.

  • Changed the UI color used for the invulnerable state during the Desert Clause fight.

Bugfixes

  • Insured items will no longer be cleared when changing levels or dying.

  • Insured pickups are now only deregistered when actually removed, preventing dropped insured items from being lost.

  • Item names will once again display on top of everything else.

  • The Emperor no longer jumps constantly.

  • Players can no longer die during the Endless Arena transition loading screen.

  • Fixed players and units hitting walls behind them when shooting.

  • Thrown weapons will now land at your feet if you throw them straight down. Good luck.

  • The Luck attribute is working properly again.

  • Blood and elemental decals no longer overlap onto water.

  • Target Dummies can no longer be killed by shooting them enough times.

  • Fixed getting stuck in the Amulet dialogue after the final boss.

  • Interacting with doors is no longer slowed down when charmed units are nearby.

  • Fixed an issue that could cause Terrorbaum to get stuck underground.

  • Civilian Man no longer turns female when frozen.

  • Fixed pickup notifications displaying incorrect numbers when picking up several ammo boxes in quick succession.