🗺️ Map & Visuals
[]The maps for Modern World, World War II and Victorian Era have been redrawn at a significantly higher resolution — no more blurry zoom-in, details are sharp and clear []Mobile devices now automatically use an optimised map version — the game no longer crashes from running out of memory on older phones, and loads faster too []Country borders look smoother — the pixel "staircase" effect along coastlines and borders is gone []Reworked coastal water visuals — shallow sea areas near the shore now look much nicer
⚔️ War
[]Fixed: in long wars between large countries (especially on Modern World), the front line would barely move even at maximum speed — campaigns now progress as expected []Fixed: after a long session where the map fragmented into 400–600+ countries due to rebellions, the game would lag heavily during battles — the root cause has been found and fixed []Battle front lines now update smoothly in real time — the front no longer "jumps" across the map but moves gradually as territory is captured []Army management panel updated — new options added for division control
📜 Missions & Events
[]Mission choice dialogs fully reworked — answer options no longer get cut off or overflow the screen on smaller devices []Mission result screen redesigned — everything is readable, nothing overlaps
🌍 Countries & Limits
[]Fixed: the game could only handle 254 countries — when lots of rebellions and splits happened, countries past that limit would "merge" into one and everything would break. The limit is now 4,095 simultaneous countries []Fixed: a rare crash on Android when the territory map was recalculated in the background — it would happen exactly when the background thread and the renderer tried to use the same map at the same time
💾 Saves & Settings
[]Save system reworked — saves write more reliably and are less likely to get corrupted if the game closes unexpectedly []Save/load menu updated and made more convenient []Settings expanded with new options that were previously missing []Help screen updated with current information
🎨 Interface
[]Loading screen redesigned — shows real progress instead of a static bar that looked frozen []Main menu has been slightly refreshed visually - Scenario selection screen small usability improvements
⚡ Performance
[]Fixed: country name lookups were happening hundreds of thousands of times per game tick in the late game — the main cause of freezes in large-country scenarios like Modern World []The neighbour country cache now updates smartly — only countries whose borders actually changed are recalculated, not all of them — this removes periodic "freeze spikes" during large wars []Territory map is now built in the background thread safely — previously the GL thread could grab a half-built map and either show garbage or crash the game []General memory optimisation pass — long sessions (3+ hours) are noticeably more stable
🌐 Localisation
- All 14 language packs updated with new UI strings