GROUND BRANCH · build 24931539 · published
Here’s another little hotfix to continue our pass on performance and general bug-fixing:
Rebalanced AI difficulty settings (Untrained through Veteran) to offer a better experience.
Adjusted sway, recovery, and exhaustion systems to work together. Players should see a noticeable improvement in weapon sway when not jumping or sprinting.
Further optimizations for map Outpost.
Set default value for PIP Scope Resolution Scale (Settings › Video › Advanced › Textures) to 0.5.
Fixed Docter II and RMR sights not aligning properly on MK3 pistol.
Adjusted character mesh LOD levels to improve performance.
Tweaked differences between low, medium, and high shadow quality to improve performance at lower settings.
Disabled volumetric fog in all levels — this will return as a dedicated setting.
Fixed blocking volume in Compound‘s main house 1st floor kitchen preventing AI from behaving as expected.
Retooled the VOIP component for GROUND BRANCH’s in-game voice system.
Removed helicopter from City.
Various minor performance-related changes.
We hope to have more updates for you soon!