Screw Drivers · build 24907695 · published
The map editor got a decent quality of life update: you can now move and rotate everything you have already placed, snap elements onto each other, and test drive your map as a real race. On top of that there is a whole pile of multiplayer fixes.
Move and rotate placed elements. You can now properly select placed elements, and then translate, rotate them etc.
Snapping. Elements snap onto each other now, so ramps, platforms and bridges line up on their own. The scroll wheel (LB/RB on controller) cycles through the possible snapping points.
Multi selection. Select several elements at once, either by holding Shift or by dragging a rectangle over them. Moving, rotating and deleting then works on the whole selection.
19 new map editor elements: ramps, platforms, a triple and a quad jump, a start and goal line, towers, a tree, an arch, a bridge, scaffolding, a roof, a spinner and more.
Test map. The new button in the map editor menu drives your map as a real race, with checkpoints, laps and the race UI, and brings you back into the editor right where you left off.
Controls panel. A panel in the map editor lists every key and button it uses. F1 toggles it.
Deleting custom maps is possible again, right in the island menu of the map editor. For maps you are subscribed to on the Workshop, the button unsubscribes instead.
Multiplayer: a race now starts as soon as everybody who is waiting in the garage is ready, instead of sitting out the rest of the countdown. The countdown itself is down from 2 minutes to 1 minute.
Repairing and resetting are now only possible while a multiplayer race is actually running. Before the start everybody stands on the same spot, and a repair shoved all the cars around you away.
Map editor elements now show their own name in the parts menu. Until now every single one of them was called "Angled beam".
Menus no longer keep a button preselected while you play with mouse and keyboard, so a menu key cannot click a button you never pointed at.
The V1 deco panels do not take up the space behind them anymore, so you can build parts right behind them.
Fixed cars getting blasted apart when somebody changed cars while everyone was spawned in the same spot.
Fixed the wheels of other players' cars spinning around the wrong axis, and the wheels on one side of the car flipping over as soon as they were steered.
The engine sound of other players' cars was stepping along with the network packets. It follows the revs smoothly now.
Fixed the drivers license, the tutorials and the tech tree still being shown in multiplayer.
Fixed the daily best times button in the garage sitting on top of the chat.
Fixed only one of several spinners of a custom map being synced in multiplayer.
Fixed the settings of a checkpoint being lost when another element was selected right afterwards.
Fixed the properties panel staying open for elements that have no properties at all.
Fixed elements on a slope being tilted off it while they were rotated into place.
Fixed the invisible helper colliders of map elements getting in the way during a test drive.
Fixed scaled elements like the roof and the scaffolding snapping too close to their neighbour.
Thank you for all the reports and feedback as always. Wish you a happy week!
Simon