Smoke & Lottery Simulator · build 24895749 · published
🆕 WHAT'S NEW
💳 Prepaid cards — customers now come to the counter asking for one, on any of four networks: BLOXX, PULSE, VAPOR or NITRO. You pick their card on the register screen, the terminal prints a receipt, and you hand it to them yourself. The value of the card goes back to the network; you earn a commission, paid out when the store opens. Your employees know how to handle it for you
🔧 FIXES
🎱 Moving a pool table, an arcade machine, the wheel of fortune or a Flash Amigo machine while a customer was playing left the game running on its own: invisible players held the seats and the machine stayed busy forever. The session is now ended cleanly and the customer sent home
🏭 Manufacturing machine: pouring a harvest crate straight into the machine yielded three times fewer cigarettes and joints than running the same harvest through the grinder first. A leaf is now worth its full three units either way, and the surplus is no longer lost
📥 Collection box: cigarettes and joints sitting in the bin could be neither picked up by hand nor ever collected. The box now sweeps up anything left inside it on its own
🚬 A cigarette dropped on the floor with F can be put into a collection box again: clicking it sent it back to your hands instead of the box
🏬 Relocation: furniture from your old store can no longer show up in the new one. One player ended up with the counter from their old shop standing next to the parcel station
💾 Saves already affected repair themselves on load: the stray furniture disappears, everything else is kept
💸 If your save cannot be written at the moment you move, the whole relocation is cancelled and you are refunded, instead of leaving you half moved in
🚬 The cashier no longer marks cigars as out of stock: they fetch them from the humidor on the counter
🌱 The fertilizer bag now sits properly on surfaces instead of floating above them