Soul Savior Playtest · build 24843697 · published
A new Alpha update is now available!
This patch focuses on improving the experience for new players, increasing replayability, polishing the gameplay, and adding several quality-of-life improvements.
A brand-new tutorial has been added to help players understand the game's core mechanics.
It covers:
Whether you're playing for the first time or returning after a while, getting started should now feel much smoother.
Enemy waves are no longer identical from one run to another!
Enemy types and quantities are now generated using a weighted system based on your run's Seed.
Instead of always encountering the same enemies during the same waves, each run can now surprise you with different enemy compositions, making every playthrough feel more unique.
Important gameplay elements can now be seen through walls using a subtle outline.
Trap outlines are only visible during the Preparation Phase to help with planning, and are automatically hidden during combat to reduce visual clutter.
Thank you to everyone testing Soul Savior!
Your feedback helps shape the game with every update. We hope you enjoy these improvements, and we're already working on the next content update.
See you in the next patch!