This update focuses on bug fixes, relic and weapon balance adjustments, text/display improvements, and several late-game resource systems based on recent player feedback. It also adds a new Item Level System and Black Market.
Added the Item Level System.
Added the Black Market, where players can exchange resources for ores.
Lucky Star is now capped at 3, and its trigger chance has been reduced.
Treasure Hunter can now trigger only once per robot per round.
Cluster Bomb count increased from 1 to 3, while damage has been reduced by 50%.
Relics that reduce the number of rounds required for upgrades now have effect caps.
Barbed Wire upgrades now use a threshold-based system instead of chance-based triggering. Related descriptions have also been updated.
Added a maximum quantity limit for Steel Plates.
Fixed an issue where relic icons were not displayed on the results screen.
Fixed an issue where Golden Egg would sometimes fail to trigger.
Fixed an issue where battles would occasionally fail to end after all enemies had been defeated.
Fixed an issue where Boomerang could attack in the wrong direction after being reset.
Fixed inconsistent Boomerang icons in certain interfaces.
Fixed an issue where Refinery could cause Poison Clouds to disappear.
Fixed an issue where upgrades could sometimes be purchased without consuming ore.
Fixed an issue where objects would continue to be loaded after the object pool had reached its limit.
Fixed an issue where weapon damage statistics could display negative values.
Fixed the position of the tooltip showing which weapons a relic applies to.
Fixed untranslated English text when unlocking Nitrogen Gloves.
Fixed untranslated English text in the Lubricant buff.
Removed remaining debug functions bound to the ESC, F, G, and H keys.
Weapon target counts will no longer display decimal values.
Critical hit chance is now displayed to two decimal places.
Updated the description for Barbed Wire.
Added a text prompt after completing 10 trades.
Improved the logic between monster death events, monster spawn events, and wave completion.
Made minor adjustments to the save system. We will continue monitoring save-related issues and make further improvements where needed.
Thank you for all the feedback you have shared with us. We will continue fixing issues, adjusting balance, and improving the late-game experience.