The tale of Bullet Knight · public · first seen
Thank you to everyone who continues to play and report issues. We’ve gone through your feedback and prepared a new batch of fixes and improvements. What’s new:
- Improved player movement. The player is now less likely to get stuck on objects and parts of the environment.
- Improved enemy AI. Enemies are now better at navigating around awkward obstacles, and if they get stuck and can’t escape, they will die.
- Added a teleport button in case the player or an enemy gets stuck and causes a softlock.
- Added a feedback feature that allows you to send the coordinates of problematic areas.
- Adjusted arena triggers on several locations that could fail to activate at the right moment.
- Fixed a bug that prevented enemies from moving on the desert location.
- Fixed a bug that caused the player or enemies to jump endlessly after loading a new location. - Fixed a bug that caused weapons to get shuffled around in the inventory after editing them.
- Fixed a bug that could prevent the shop location from appearing after loading a save.
- Fixed a bug that could cause previously visited locations to repeat after loading a save.
- Music no longer stops after every new wave.
- Fixed a bug that could cause the jesteress to get stuck after teleporting.
- Fixed a bug where the critical damage aim dealt no damage at all.
- Changed the lighting on the winter location.
- Fixed several visual issues on the desert location.
- Fixed a bug where enemies could get stuck inside walls after being knocked back by the player.
- Fixed a bug that prevented the player from removing the shooter from a weapon.
- Fixed the Lich’s attack, which was almost impossible to dodge using a dash.
- Fixed an issue in co-op where, after all players died, the game could be restarted from the same level. The game now resets to level 0 and the current save is deleted.
- Made additional balance adjustments and minor cosmetic improvements. Thank you for all your feedback and bug reports — they help us make the game better!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3709991 | 8135597816395505810 | — |