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Patch notes · published by the developer

Summer Patch v3

On Steam

Thank you for the feedback, we read all of it. This one is small and almost entirely about how the game feels in your hands.

  • Grabbing has some give in it. Picking up a panel or a board used to feel welded to your hand. There is a bit of elastic in the grab now, so things carry a little weight, follow your hand and settle where you put them.
  • Board cells are stickier. We turned the stickiness up, so your hand can drift over a border without the selection hopping to the neighbour. Big puzzles are much easier to work on and there are far fewer misclicks. Hovering also hands over to whichever hand is free, rather than staying with the one you last pointed with.
  • The highlight is easier to read. The cell tint has been turned up, so the cell you are about to act on is obvious rather than something you squint at.
  • Annotation lines leave a mark. Drawing an annotation line across a nonogram now tints the cells it crosses, so you can lay a move out and look at it before committing to it. The tint clears on your next move, the same way hint colouring does.
  • The tutorial follows the correct hand. It could read the wrong hand's position and refuse to accept a step you had just done correctly.

Along with a round of stability fixes, and more of the quiet groundwork for the headsets in the list above.

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