Discoveries let you track upgrades, consumables, modifiers, balls and modules you've discovered.
Black Hole - Create a black hole at the position of the mouse cursor.
Chaos Dice - Reroll the next challenge level's modifiers.
Blueprint - Duplicate the first ball in queue.
Voucher - A random upgrade in the current shop gets a 5 ticket discount.
Wildcard - Create 2 random consumables.
Reworked all existing difficulties past Normal
Improved difficulty descriptions
Daily Run is now locked until Normal difficulty is completed
Added 5 new difficulties after Hardest
New upgrades
Factory - Copy a random consumable at the start of each level (must have room).
Balance - Hitting the same bumper 4 times in a row gives +1 dash (up to 3 per launch).
Déjà Vu - Retrigger the first hit bumper each launch 2 times.
Sunset - +3 multiplier to all airborne balls when the time runs out.
Slacker - When the timer hits 10s, spawn the next ball in your queue.
Collector - X1.25 multiplier upon scoring for each remaining rare ball in your queue.
Backpack - +1 consumable slot.
New Achievements
Jack of All Trades - Discover all upgrades
Consumer - Discover all consumables
Got Balls - Discover all balls
Challenger - Discover all level modifiers
Architect - Discover all level modules
Halfway There! - Complete level 15 on Hardest difficulty
Other
Regular bumpers and volcanic bumpers have been visually reworked and now display how many points they will give/take
All bumpers now have a subtle shadow
UI volume can now be configured in the settings
Pheromone will not trigger 5 minutes after the level starts to prevent softlocks
Added 2 new balls available in difficulties after Hardest
Stationary balls on the ground are now destroyed after 90 seconds (previously 30 seconds)
Added 1 new level modifier: The Storm
Balancing changes
Speed Demon multiplier buffed from +0.5 -> +0.75
Printer appears less frequently in the shop
Lottery Ticket spawns less frequently the more legendary upgrades you already have
Energy Ball no longer makes dashes more effective
Coin Flip price changed from 3 tickets -> 2 tickets
Split Dash price changed from 5 tickets -> 4 tickets
Reduced base strength of Cannon, but stacking is more powerful
Glutton now gives 3 consumable slots