Nightmare Drive · build 24759373 · published
Melee has gotten some attention as we work into Phase 2 of Zombie difficulty,
New Baseball Bat weapon
Zombies now take 2-3 hits to kill, as well as at least hitting them 2 times with your vehicle to finish them off. Because zombie's are getting harder to kill, zombie amounts have been reduced.
Additional Zombie spawns are being added inside of POI's that players will have to deal with on foot
Added zombie logic to not run at players unless there is a clear path to do so "to prevent them trying to run through doors and stick out" - There are a few instances still being fixed up, but this is the general behavior now.
Zombies will not stop and swing, they will continue chasing while attacking now
Character Animations and multiplayer syncing
Added Crouching / walk crouching animations
Fixed issue where in multiplayer you would constantly see up/down jitters of other players, This should now be completely resolved.
Character base speed reduced by 10% "sprint speed is the same"
Bug Fixes -
Kobayashi Silver passenger tail light has been found and removed "This part was preventing completion of the achievement for kobayashi"
HP Skill tree stat no longer gates other skills to level them up / unlock
Container placement for Jalopy has been adjusted
When detaching a car part or container, will no longer need to drop/pickup in order to attach again
Crouching walk speed slightly reduced compared to walk speed