First Cut: Samurai Duel · public · first seen
Hello, sorry for the wait. This update adds Japanese, Chinese and Korean language support. Thanks to Kurono Studios for the localisations. The game is 50% off for a week to celebrate. It also adds a new endgame scenario called Madness, plus some other new content and improvements. ------------------
Version 1.31 Gameplay: Characters can now perform a spin-slash by pressing turn during a horizontal attack. A partial block now causes flinching. A fully charged strike now makes ferals bleed out more quickly. A fully charged strike can now kill two opponents at once. Added experimental weapons to the Extras menu. Heavier weapons are slower by default, but you can build momentum by changing stance before each attack for a speed boost. Added 'Alternate Parry' to Extras Menu. When enabled strikes will only collide if they match orientation - horizontal or vertical. Added a slight delay to swapping dodge stances. Added a new scenario. Added new arcade stages. Increased the window for buffering a strike early when dodging. Slightly increased the width of the low-slash hitbox. Adjusted boss pause for final boss. Adjusted the tutorial. Visuals and Sound: Added Japanese, Chinese and Korean localisation. Added a partial decapitation effect. Continuous blunt damage to the head now accumulates until the head splits and smashes apart. Added a sword slot for assembling your own combination of blades, hilts and handles. Added regular weapon reskins to the player screen. These have the exact same stats as the regular sword and don't require any balancing. The ducking animation now has variations with running feet when moving quickly. Added new hair option. Added three new face options: hito mask, curse mask, spectacles. The Tunnel boss now has more of an introduction. Added a separate slider for ambient environmental sounds. Fixes: Fixed severed body parts not displaying on their initialisation frame - causing a 1-frame flicker. Fixed the sound of the stream in Dojo Act 1 being unaffected by the volume settings. Cleaned up the Steam leaderboards screen. Names on the right are no longer overlapped by larger rank values. Longer names are now limited to prevent overlapping with the score value. Steam usernames with non-roman text characters can now be displayed by the Steam leaderboards menu. Fixed an issue with the Steam leaderboards menu for Survival mode. When bleedout is enabled, ninja enemies with the 'escape' trait will now perform their escape move before the bleedout activates. Fixed visual issues with the scabbard when turning around. The player will now retain blood stains when advancing stages again. Dying and retrying will wipe the blood off. Fixed an issue with attack priority when a slash hits multiple targets. Clamped attack hitboxes to prevent them drifting too far from the attacker. Adjusted the enemy footwork to better adjust to having / fighting against longer weapons, and to prevent getting stuck in place sometimes. Rewrote the main menu to use a larger resolution for the text elements. Optimized the text drawing to account for more memory-heavy Asian fonts. Fixed arms not displaying the proper colours when a sword reskin is used. Fixed leaderboards screen. Adjusted text layout across various menus. Fixed broken credits scrolling. Fixed zombies dying to normal attacks. Fixed doubling of footstep sounds.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2193491 | 6715326814064460310 | — |