Pro Jank Footy · build 24716569 · published
Hi everyone!
Thank you all endlessly for you support and feedback on day 1 of Pro Jank Footy's release. We've been busy accumulating all of your thoughts and bug reports to get the highest impact patch out to all of you today.
Patch Notes
Player Switching: By popular demand, there is now an option in the Settings menu to disable automatic player switching. Automatic player switching is now disabled by default, so for those of you that have gotten used to this, it may feel a little different the next time you play.
Player Switching Stickiness: We also identified a sleeper bug that was causing player switching to feel "sticky" and non-responsive at times. This has been corrected in this update.
Achievement Behaviour: We've seen a few reports of strange achievement behaviour by players. Many of these will be seen by those of you that played the the Pro Jank Footy Demo, as the game remembered all you accomplishments from then and will then award the corresponding achievements at seemingly strange times. In addition, we saw reports of AI earning achievements on behalf of the player. We have cleaned up a few on these instances.
Pausing During Pre-Game: We recognise that it can be annoying not being able to return to the main menu from the mode and team selection screens. We have implemented a hotfix that allows players to access a simiplifed menu so they can exit from this context. Unfortunately this does not have all menu options availble here right now due to constraints surrounding our player joining flow.
Player Switching with Bumpers: Due to some requests to be able to switch players with the L/R bumpers for parity with other popular arcade sports games, we have added this support.
Broden: Many of you started to grow tired of Broden's enchanting voice after time, especially in those moments he started to get a little bit repetitive. We have reduced the frequency of many power-related Broden lines by half. He'll also talk to us less during quarter time breaks. Sorry Broden.
Camera Patch: We received a bug report around camera behaviour and it becoming stuck. Although this wasn't something we were able to replicate, we have made some updates that shore up camera behaviour to better protect from issues like this occurring.
AI Difficulty: We hear you for those that are looking for more customisation in the challenge AI poses. This is definitely on our roadmap, but for now we have a dynamic difficulty system that evolves based on the state of the game. As an early improvement we can make to this behaviour, we have reduced the challenge that lower difficulties pose. In the future, you will all be able to better curate this from the Settings menu.
And, that's all for today! Thank you again for all of your support and enthusiasm on a massive launch day. Jank on!