Another Patch, Improvements & Bug Fixes!

Mazey Village · build 24714800 · published

On SteamNotes only · this build shipped before we watched the app

Mazey Village ~ Patch Notes

Thank you again so much to everyone who has been playing Mazey Village since our Early Access launch! 🌸

Here's another round of improvements and fixes we've made to the game:

Improvements & New Features ✨

  • Pets now follow the villagers who are looking for them after returning them.

  • Added new Chomper icons to the map. The icon disappears once you've completed that Chomper's task.

  • Added new map controls and improved map navigation. (Panning and zooming)

  • Increased the pan distance inside interiors when decorating.

  • Added an end-of-level portal so you can continue exploring and finish remaining errands after finding the final lost item in that maze.

  • You now push away villagers and followers when moving around tight spaces, making it easier to navigate around them.

  • Villagers inside houses now walk a little bit further through the door before you can interact with them, preventing them from getting "stuck" at the start of the door.

  • Added Korean and Russian dialogue wrapping improvements.

  • Adjusted the main menu & restoration soundtrack audio levels to keep the volume levels more consistent.

Bug Fixes 🛠️

  • Fixed an issue where pressing 6 could unexpectedly take a high-resolution screenshot.

  • Fixed the Blue Lobster not being assigned to the correct region.

  • Fixed an issue where rugs could be placed on objects instead of only on the floor.

  • Improved collision detection for carpets and other floor-only objects.

  • Fixed an issue where you could enter a portal while in a dialogue or popup and accidentally travel to another region mid-dialogue.

  • Fixed a visual issue where gems and items collected from bushes could sometimes fly inside hills.

  • Fixed an issue where returning from a popup or UI could cause nearby animals to stop following you.

  • Fixed an issue where you could have multiple "Quest" Pets and inventory followers at the same time.

  • Fixed an issue where wall frames could appear without their pictures.

  • Fixed shop items showing a different color from their corresponding icons, which could cause confusion.

  • Fixed an issue where the Seller could stop appearing correctly in the inventory.

  • Fixed an issue where Sellers could accept 0 critters for 0 coins.

  • Fixed an issue where some map inputs and icons were not displayed correctly.

  • Fixed an issue where the wrong button could be selected when navigating the Cartographer's Book with a controller.

  • Fixed an issue where hair could fail to load correctly in the main menu.

  • Fixed an issue where selecting certain regions on the map could incorrectly select "None."

  • Fixed an issue where multiple quest followers could remain active when they shouldn't.

  • Fixed various gaps and visual issues around broken houses and towers.

  • Fixed various carpet pivot and floor collision issues.


That is all!

Thank you again for all the amazing support during Early Access. And cheers to everyone in Discord and in our Steam Community who continues to share bugs, save files, screenshots, and other information that helps us track down issues.🌹

We're a 2-man team, and we're doing our best to keep improving Mazey Village ^_^.

That being said, we're also working on our roadmap for Early Access through to our 1.0 release, which we'll be sharing with everyone next week. 🗺️

Stay tuned!

Cheers,
~ Bram | Slappy Inc. 🌻

Another Patch, Improvements & Bug Fixes! · Mazey Village build 24714800 · SteamPeaks