Build 24713887

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Patch notes · published by the developer

Minor Patch 1.2

On Steam

Hello fellow time travelers!

We're bringing you another patch with even more fixes and improvements!

RELEASE NOTES

  • Fixed skin unlocked notification not showing up for certain skins
  • Improved PSO precaching system (this will result in fewer hitches caused by PSOs not being ready in time)
  • Fixed cutscene transition sounds being too long when skipping certain cutscenes
  • Fixed save slot percentage calculation
  • Fixed save slot images not showing up if save game is in a different sublevel than the main chapter
  • Improved certain destructible object being blurred by the motion blur when not moving
  • Fixed loading screen starting with transparency
  • Improved collectable display in chapter select to reflect count only in respective chapter
  • Fixed collectables not always refreshing when opening chapter select
  • Animation polish of all cutscenes
  • Fixed feet floor contact in many cutscenes
  • Disabled screen saver during cutscene playback
  • Fixed overlapping subtitles
  • Audio leveling improvements of all cutscenes
  • Many SFX gameplay improvements
  • Fixed collectable dialogue lines playing even if collectable was collected
  • Fixed voice lines cutting out in certain cutscenes
  • Fixed AI characters not jumping correctly if the game runs between 54-58FPS
  • Fixed many out of bound places that wouldn't kill player
  • Camera improvements for better level readability
  • Fixed skinning weights on skin
  • Chapter 1 - Fixed rock wall simulation starting at wrong frame
  • Chapter 2 - Fixed early fall death in certain large jumps
  • Chapter 3 - Increased size of a pushable cube to make the jump less confusing
  • Chapter 5 - Improved level readability in sections where players didn't know where to go
  • Chapter 5 - Fixed missing meshes resulting in shadow artifacts
  • Chapter 5 - Made chase section easier in easy mode
  • Chapter 6 - Fixed grabbable point reataching player automatically after drop down
  • Chapter 6 - Fixed characters floating above barrels
  • Chapter 7 - Fixed shadow getting obviously culled
  • Chapter 9 - Fixed "My physics professor said the math checks out" achievement not getting rewarded
  • Chapter 9 - Fixed outside part of the tower not being loaded when outside
  • Chapter 9 - Fixed flags flickering at the edge of the screen
  • Chapter 9 - Improved wind effects in the tower
  • Chapter 9 - Fixed "Impatience is a virtue" being incorrectly awarded when dying
  • Chapter 10 - Fixed shadow flickering
  • Chapter 10 - Fixed music cutting of abruptly when starting the cutscene
  • Chapter 11 - Improved level readability in the first puzzle
  • Chapter 12 - Fixed floating crystals flickering at the edge of the screen
  • Chapter 12 - Improved lighting near collectables
  • Chapter 12 - Fixed level not being loaded in time on lower end devices if user skips cutscene and rushes the gameplay
  • Chapter 13 - Made the final jump easier to avoid frustration
  • Many other small fixes and improvements

WINDOWS SPECIFIC

  • Updated DLSS to 4.5
  • Updated FSR to 4.0.3
  • Updated XeSS to 3.0.2

MAC SPECIFIC

  • Greatly improved performance on MAC (certain sections were causing major FPS drops, those have been ironed out)
  • Fixed camera sometimes calculating incorrect location on MAC resulting in camera stutters

KNOWN ISSUES

  • FPS drops while the camera is blending in/out from cutscenes if using DLSS or FSR

Thanks for reading!

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