Hello fellow time travelers!
We're bringing you another patch with even more fixes and improvements!
RELEASE NOTES
- Fixed skin unlocked notification not showing up for certain skins
- Improved PSO precaching system (this will result in fewer hitches caused by PSOs not being ready in time)
- Fixed cutscene transition sounds being too long when skipping certain cutscenes
- Fixed save slot percentage calculation
- Fixed save slot images not showing up if save game is in a different sublevel than the main chapter
- Improved certain destructible object being blurred by the motion blur when not moving
- Fixed loading screen starting with transparency
- Improved collectable display in chapter select to reflect count only in respective chapter
- Fixed collectables not always refreshing when opening chapter select
- Animation polish of all cutscenes
- Fixed feet floor contact in many cutscenes
- Disabled screen saver during cutscene playback
- Fixed overlapping subtitles
- Audio leveling improvements of all cutscenes
- Many SFX gameplay improvements
- Fixed collectable dialogue lines playing even if collectable was collected
- Fixed voice lines cutting out in certain cutscenes
- Fixed AI characters not jumping correctly if the game runs between 54-58FPS
- Fixed many out of bound places that wouldn't kill player
- Camera improvements for better level readability
- Fixed skinning weights on skin
- Chapter 1 - Fixed rock wall simulation starting at wrong frame
- Chapter 2 - Fixed early fall death in certain large jumps
- Chapter 3 - Increased size of a pushable cube to make the jump less confusing
- Chapter 5 - Improved level readability in sections where players didn't know where to go
- Chapter 5 - Fixed missing meshes resulting in shadow artifacts
- Chapter 5 - Made chase section easier in easy mode
- Chapter 6 - Fixed grabbable point reataching player automatically after drop down
- Chapter 6 - Fixed characters floating above barrels
- Chapter 7 - Fixed shadow getting obviously culled
- Chapter 9 - Fixed "My physics professor said the math checks out" achievement not getting rewarded
- Chapter 9 - Fixed outside part of the tower not being loaded when outside
- Chapter 9 - Fixed flags flickering at the edge of the screen
- Chapter 9 - Improved wind effects in the tower
- Chapter 9 - Fixed "Impatience is a virtue" being incorrectly awarded when dying
- Chapter 10 - Fixed shadow flickering
- Chapter 10 - Fixed music cutting of abruptly when starting the cutscene
- Chapter 11 - Improved level readability in the first puzzle
- Chapter 12 - Fixed floating crystals flickering at the edge of the screen
- Chapter 12 - Improved lighting near collectables
- Chapter 12 - Fixed level not being loaded in time on lower end devices if user skips cutscene and rushes the gameplay
- Chapter 13 - Made the final jump easier to avoid frustration
- Many other small fixes and improvements
WINDOWS SPECIFIC
- Updated DLSS to 4.5
- Updated FSR to 4.0.3
- Updated XeSS to 3.0.2
MAC SPECIFIC
- Greatly improved performance on MAC (certain sections were causing major FPS drops, those have been ironed out)
- Fixed camera sometimes calculating incorrect location on MAC resulting in camera stutters
KNOWN ISSUES
- FPS drops while the camera is blending in/out from cutscenes if using DLSS or FSR
Thanks for reading!