PROHIBEAST · build 24698273 · published
We’re back with a new patch update. Again, thanks everyone for the support we received.
Fixed an issue causing some enemies to lose their weapons after loading a save.
Fixed NPC detection inconsistencies where their vision did not correctly match their view cone.
Fixed incorrect weapon firing variants being used in certain situations.
Fixed active skills becoming unusable after pausing and resuming the game while a skill was active.
Fixed an issue preventing enemies from properly resuming their patrol after their weapon had been stolen.
Fixed an issue that could cause alarms to remain active indefinitely.
Fixed several issues caused by Alt+Tab or leaving the application, including characters becoming stuck, being able to move during the pause menu, or skills no longer functioning correctly.
Fixed Alice's healing skill being unusable in Tactics Mode.
Fixed several issues related to Tina's weapon stealing ability, including weapons failing to drop correctly after loading saves.
Fixed an issue preventing Tactics Mode from functioning correctly after queuing actions.
Fixed an issue preventing shortcut keys from activating skills after climbing ladders.
Fixed multiple issues affecting the "Cacophony" achievement.
Fixed an issue preventing the "Model Student" achievement from being completed.
Fixed an issue preventing "Still Not Up to Scratch" from unlocking when Frank was killed by Tracy in Far South West.
Fixed an issue preventing "Family Reunion" from unlocking if Bullgator counterattacked Tina.
Improved weapon pickup reliability when playing as Tina.
Reworked Tina's weapon stealing skill.
Fixed an issue where wolves would stop reacting to a Frisbee after loading a save.
Fixed an issue where Eliot could lose his aiming target after switching weapons.
Fixed several Tactics Mode issues.
Fixed an issue where restarting a level did not completely reset all characters.
Fixed an issue where leaving the pocket watch on an enemy could make it unavailable in later levels.
Added a Give Up option in USY2 after completing the game.
Players can now return to the Hub from the main menu if their save is located in USY2.
Optimized various game systems.
Fixed multiple animation issues.
Fixed several minor bugs and stability issues.
Some visuals have been improved.
Fixed NPCs throwing hammers or cigarettes instead of putting them away.
Fixed civilians and workers displaying incorrect icons.
Fixed NPCs sliding while moving.
Fixed NPCs playing incorrect recovery animations after ragdolls.
Fixed bears using incorrect animations after getting up.
Improved right-click character selection.
Fixed the mouse cursor not reaching the edges of the screen.
Fixed incorrect end-of-level statistics.
Updated the minimap.
Fixed the minimap becoming semi-transparent during alarms.
Fixed several ragdoll clipping issues.
Fixed multiple locations where players could walk through the environment.
Fixed numerous save/load related issues.
Improved overall save system stability and reliability.
Fixed several save/load issues that could permanently make characters invisible.
Fixed an issue where using teleport doors while loading save could make playable characters invisible.
Rebalanced Hard Mode:
Enemy effect durations have been adjusted.
Reduced gameplay assistance and visual indications.
Updated several character and skill descriptions.
Added ambient sounds across all levels.
Significant changes have been made to the level save system. As a result, some existing save files may be corrupted or become incompatible with this new version.
If you encounter any issues with a level save, we recommend restarting the level by launching it directly from the game’s HUB.
Again, thanks everyone for all the feedback we received, it helps a lot. If you would like to help us improve the game, please share your feedback or report issues to us at the following link :
https://steamcommunity.com/app/3503790/discussions/0/568162255844203774/
And if you're enjoying the game so far, feel free to leave a review. See you very soon!
See you very soon!
The PROHIBEAST team.