Added os.time() function for Computer Block to read server time
Added a wooden texture for the Wagon Wheel
Added ability to change seats for the AI crew
Added Battle feature for proper battle setup, with machines and infantry fighting over capture points with limited resources
Added detonation for Solid Rocket Boosters
Added Examples folder containing the default AI tank "Booper"
Added Logic Keyboard for Lua-only keyboard input
Added new mode for the Computer block "Await tick() function"
Added Photo Mode to the Spectator mode with Steam screenshots support
Added Previous, Next, and Current login pins for Gearbox
Added Propellant Width slider for WIP Guns
Added support for multiple engines to feed from the same source
Added support for multiple engines to power the same wheels and joints
Added Video tab to System settings
Adjusted Train Wheelset physics
Changed muzzle velocity calculation for WIP Shells
Changed suspension physics to hopefully prevent erratic jumping when hitting walls
Changed the railway gauge from 2m to 1.5m
Changed the tracks and wheels damage model to loose torque and not weaken suspension
Decreased the minimum screen size of points
Disabled default spawn option during the battle
Doubled the size of explosion visual effects
Fixed a bug where ammo would not cause weaker detonation when drained
Fixed a bug where Clutch block would apply braking force when not engaged
Fixed a bug where controls would stay locked after player uses text input field
Fixed a bug where copying certain blocks would not copy logic correctly
Fixed a bug where error would not allow player to save the machine
Fixed a bug where error would prevent player from joining
Fixed a bug where Explosive Charge would not damage characters
Fixed a bug where flexible shaft and flexible pipes would weld instead of becoming flexible
Fixed a bug where fuel tanks would not cause weaker detonation when drained
Fixed a bug where Grabber would cause errors on static objects
Fixed a bug where ground vehicles would pitch down as if they were braking when client simulation range is enabled
Fixed a bug where HESH would have incorrectly large penetration
Fixed a bug where Hinge auto-return would not work past 180 degrees
Fixed a bug where it was possible to equip items whilst in periscope
Fixed a bug where network error would appear after machine despawn
Fixed a bug where overwhelming braking force on wheels and tracks would cause vehicles to jump erratically
Fixed a bug where point selection would not select adjacent suitable points
Fixed a bug where recoil spring with 0 damper would crash the game
Fixed a bug where respawn would not trigger on the other clients
Fixed a bug where seated characters would pop out of the seats for a single frame
Fixed a bug where the .glb loader was too picky about loading unsupported features
Fixed a bug where the battle would automatically end in defeat too early
Fixed a bug where the gamemode would not start without infantry
Fixed a bug where the gearbox would cause issues at 0 gear ratios
Fixed a bug where the gun would not load ammo after respawning
Fixed a bug where the periscope sight would jitter at large distances from the world origin
Fixed a bug where the Rope would cause suspension and other mass-reliant blocks to behave too strongly
Fixed a bug where the Water Pump would not detect a hull
Fixed a bug where Wheels would not work when many attached to multiple clusters
Fixed a bug where Wheels would spin into the wrong direction
Fixed the Volumetric Armor point selection outline
Improved engine feedback for Train Wheelset blocks
Improved projectile sync to reduce network latency
Increased engine overheating time by 300%
Increased railways path resolution
Made the railway on the Workshop map a lot longer
Major fix for client simulation range
Possibly fixed a bug where client machines would not appear for the other clients
Possibly fixed a bug where panel deformation would not appear on the clients
Possibly fixed a bug where respawning would not stop panel destruction
Preview for AI features
Preview for Respawn feature
Re-added projectile impacts on ragdolls
Removed edge padding for Value Screens
Removed explosive shells ricochet
Replaced Computer block Lua interpreter. The new interpreter should be significantly faster
Set Global Damage Modifier to 500% by default
Should have improved spawn time of high texture resolution machines
Updated Battle mode to despawn machines only at the start of a new battle
Updated character weapons to only blacklist overlapping seat inputs instead of blocking all inputs. This should allow to still use the machine when using a gun
Updated cloth panel update frequency to 60Hz
Updated Computer Block for host to ignore any logs and errors from client machines
Updated muzzle screen shake to be stronger and adapt better to both caliber and fire rate
Updated muzzle sound effects to adapt better to both caliber and fire rate
Updated the Forest 4 map to work with Battle Mode. The map does not support infantry AI yet