Content Update - Bonus Puzzles!

major update

Schrodinger's Cat Burglar · build 24582687 · published

On SteamNotes only · this build shipped before we watched the app

We have a big update for you all today!

We have three topics to cover today :

  1. Bonus Puzzles!

  2. Community Items!

  3. Cat Awareness Sale!

Bonus Puzzles!

If you pop into the Main Elevator at certain points in the game, you'll see a new destination at the bottom...

Welcome to Experimental Department, where the science team have been working on more advanced puzzles for you to attempt.

A word of warning - unlike in the main game, these puzzles can trap you in no-win situations. You will need to make use of the 'Reset Puzzle' function if you get trapped!

There are three new levels which unlock at the following points in the game's story :

  • Experimental Sector Alpha - unlocks after Power Control

  • Experimental Sector Beta- unlocks after Separation Lab

  • Experimental Sector Gamma - unlocks after Observation Lab

Community Items

We now have badges! And stickers! And backgrounds! And trading cards!

Cat Awareness Sale

Oh, and we're also on sale for Cat Awareness, hosted by the DevCats!

Enjoy a 20% discount from 7th to 17th August!

Have fun!

Here's the rest of the change log for this patch :

  • 1.202

    • New puzzle levels added

    • Added decals to a late game puzzle to hopefully make it a bit more followable

    • Added some more pools of F-bucks in a few levels

    • Added collision to the top of a very late game room to avoid falling off issues

    • Resized a wrongly-sized split field in Separation lab

    • Made certain methods in code for public modders

    • Fixed collision in Heisenberg Energy Flow Control to allow jumping back down

    • Fixed camera in same area

    • Fixed issue with laser tripwires not detecting the cat correctly

    • Made laser trip wires more visible

    • Made the Concierge AI get angry again later in the game…

    • Added news updates to the main menu

    • Added post-game message to main menu

    • Removed post game popup in level

    • Updated the airlock into a late game level so the name is more sensible

    • Extended sensor for door on the way out of Dual Event Aclimatisation, so it’s a bit more obvious when you can progress

    • Allowed save system to unset ‘read only’ on save files (to avoid possible problems)

    • Fixed an incorrectly labeled pair of elevators (upper below lower)

    • Fixed prologue subtitles being wrong on repeat plays

    • Added numbers to controllers in list

    • Patched in a blocker for a late-game mechanic in a late-game level.