0.23 — Say Something

major update

Game of Mods · build 24561423 · published

On SteamNotes only · this build shipped before we watched the app

0.23 — Say Something

Everyone in Game of Mods is running a mind on your own machine. Nothing is sent anywhere, nothing needs an account, and none of it needs an internet connection. This update is about making those minds easy to reach.

Just talk to people

Walk into a scene and say something — out loud, or by typing into the field at the bottom of the screen. Whoever you're near will answer you, in their own voice.

You can also call someone by name. Say "Kade, what did you take from her?" and Kade answers, even if somebody else is standing closer. Change your mind mid-conversation, name someone else, and the room turns to them. Say goodbye and it ends.

No microphone? Everything above works from the keyboard, start to finish.

You can see them thinking

When you ask someone a question, they pause and think about it — visibly, the way a person does. When the answer is ready, they say it. You always know who is about to speak.

Scenes wait for the people in them

Chapters used to run on a timer, which meant conversations sometimes got cut off mid-sentence, and quiet moments dragged. Now a scene ends when the people in it are finished talking. If a conversation runs long, the story waits. If the room falls quiet, it moves on.

Narration no longer holds up play, either — the story keeps going while a line finishes.

Runs on more Macs

The on-device AI has been rebuilt to fit comfortably on Macs with 8 GB of memory, without giving up the quality of the writing. It loads while you're at the main menu, so it's ready by the time you are. If your Mac ever can't run it, the game says so plainly instead of leaving you waiting.

New places to be

Soft Fork — a new cyberpunk story, and the one that greets you on a fresh install. An illicit bodyware clinic under a freight line, four people who received parts of the same dead woman, and the man who wants them back. Six chapters.

The Midnight Limited — a night train, a sleeper car, and someone worth talking to.

Rally — a full journey: choose who you are, take the open road, gather people who'll come with you, and see it through to the credits. It remembers where you left off.

First Light remains where it always was, and plays better than it did.

Worlds that feel built

Rooms have proper walls, doorways you fit through, and things you can walk around instead of through. The camera pulls back when a space is tall enough to deserve it. Light and fog carry the mood of a chapter — the clinic in Soft Fork is lit like a clinic at midnight.

Sound got the same attention: rooms have their own atmosphere, sounds sit in places rather than following you around, and each chapter carries its own tone.

Workshop, made simpler

Browsing and installing mods now shows you what's happening while it happens. If a story needs a world to be set in, you get both — you don't have to know which pieces go together. When something fails to install, there's a way to fix it instead of a dead end, and downloads that stall now repair themselves.

Creators: publishing a story links the world it needs automatically, so the people who subscribe get everything on the first try.


A note on what this is

Game of Mods is being built in the open, and this is early. Characters can ramble. Pacing can surprise you. The tools are honest about their rough edges, and so are we. If something feels wrong, tell us — the discussions board is read by the person who wrote the code.

Thank you for being here this early.