Bubbly v0.6.5.3

Bubbly · build 24365317 · published

On SteamNotes only · this build shipped before we watched the app

Performance

  • Magnet and Black Hole pulling is now smooth. Bubbles were only being repositioned 30 times a second, so at high refresh rates they'd stutter and jump
  • The Camera boss is much lighter on lower-end GPUs. Its close-in was zooming far enough to nearly double the screen area the game had to render, for the whole event, on a full board.

Fixes

  • Fixed a crash during Genie Lamp time stops that could throw you out of your run entirely.
  • Fixed power bullets going dead during a time stop. Your bullet count would keep climbing while every single one refused to fire. You can now spend bullets normally while time is stopped.
  • Fixed the board permanently darkening. Overlapping time stops each dimmed the board a little more, and it never recovered, it even survived restarting your run.
  • Time stops are now capped at 30 seconds. Stacking wishes could previously freeze the world long enough that the board sat empty and motionless with no way to extract.
  • Bosses can no longer get stuck frozen after a time stop, which could leave a checkpoint impossible to beat.
  • Golden giant coin numbers no longer cover the board. All floating numbers are slightly smaller so late-game screens stay readable.
  • Genie Lamp effects now behave correctly while The Camera has your view reversed, the Bottled Wish bottle, the cast rings, and the genie all appear where they should.
  • Empowered Vampire Dies and Gold Mine giants now correctly hold their size while being hit.

Changes

  • Keepables that aren't doing anything now show in black and white. Anti Farmer while you hold a Farmer, Luxury Time with no golden bubbles in your pool, CO-myst without Co-XP, and several more. They snap back to full colour the moment they start working.
  • Card pack bonuses are much bigger and now appear in the centre of the board, playing over the 3-2-1 countdown so you can't miss what you got.
  • Records on the Stats screen (Highest XP Gain, The Core, The TV) show your full number, then switch to astronomic notation with a bigger, shinier reveal. Records above a certain point catch fire.
  • The Core fight is now a duel. The board clears and nothing spawns while the Core is alive. Spawns return the moment it dies, and clearing the location needs the Core defeated and the required XP.
  • The Sharp, The Fan, The Blade and The Spine now run 5:00 instead of 10:00, to be balanced with the latest changes.