Beneath the Cardboard: Be Happy ยท build 24361532 ยท published
"False Promises" by ๐ฉ๐๐ป๐ฌ๐น๐ฉ๐น๐ถ๐ซ๐ฐ๐๐ฌ๐ฒ
We think that this update is the largest in game's history. It logically divided in two parts: False Promises (technical and QoL improvements) and Forgotten Dreams part 2 (new content).
Beneath the Cardboard: Be Happy now uses Godot Engine 4 instead of Unreal Engine 5. We carefully transferred every game's aspect.
We have expanded the settings menu. Now, for example, you can change your keybindings (temporarily unavailable for controllers)
The game's entire interface has been completely redesigned and implemented in a unified style. It's now much more user-friendly and functional.
Many players have asked us to add an alternative soundtrack composed by Kevin MacLeod. We've not only added the soundtrack from the original Beneath the Cardboard by PrivateTed, but also selected additional suitable compositions.
The save process is now tied to a new game mechanic - barrels. To save your progress, you need to find a barrel and interact with it. You also can throw cardboard into barrel and light it to optimize your resource management if you want to stay at one place. When you load the game, you will appear near the barrel you had used to save the game.
Whether you're stuck in the menu tweaking your settings or suffering from the cold on your fifteenth day of survival, it's all now visible to your Steam friends.
The game now has Ukrainian and German localization.
ะัะธัะผะฝะพั ะณัะธ!
Viel Spaร beim Spiel!
A tutorial .I am. has been added to the game, introducing the player to the game's mechanics using pop-up tooltips. These tips will guide you through the beginning of the game.
While playing, you can now access notes and a world map. Notes will help you remember what you need to do, and the game map will help you stay on track.
Items are now randomly generated in most locations on the map. Items that always spawn in the same place still exist, but their amount have significantly decreased.
Co-op mode is finally available for testing. You can invite friends or find a good group in the public lobbies. However, please note that co-op mode is currently no different from single-player in terms of content, and annoying bugs may easily appear during your adventures together.
Cold is a .Void. new mechanic that dynamically changes during the game both up and down. Depending on the cold, the Everlost will also freeze more or less severely. From now on, you may encounter Snow Storms, during which the Cold reaches its peak. Perhaps, paradoxically, the cold alleys with their thick walls will be your salvation?
Garbage trucks can now leave items behind, and trash cans can now be pushed with the action key.
Terror in the Night has received another rework, which is intended to make him a more dangerous enemy.
Finally, .Inside. you'll be able to continue the storyline started in the Snowteraction update. Polit has something to discuss with you. Besides, Salesman also needs your help, and he'll PROBABLY be willing to part with some of his belongings in exchange.
A little mysterious, a little romantic, but so simple-minded musician will play you the guitar and tell you a few storiesโafter all, he's the Piero of this theater. You can find .You. him near the shopping center in the south of the city. And yes, he probably has a few interesting things in stock, too.
Food sold at the Salesman's shop now has better stats than similar food found in trash bins.
You can now lie-down. Lying down on a piece of cardboard will slightly slow down the temperature drop.
Physics added for Everlost's hands.
Coffee has become much warmer.
A lit match in your hands now warms the Everlost up a little.
Visual improvements to cooking mechanic.
A new soundtrack has been added to the game: the tracks "Casual Performance," and "Constant Reflection." Owners of the game's soundtrack can now download it separately.
"Frostbite or Treat" Achievement has been removed.
"Green, Blue, Beige" Achievement has been added.