Bubbly v0.6.5.1

Bubbly · build 24271705 · published

On SteamNotes only · this build shipped before we watched the app

Performance

  • Major smoothness pass for monster late-game builds.

  • Fixed the bulk mystery-globe registration, fire-rendering early-outs, and rate-limited sprays.

  • CO-myst mint storms no longer stack lag or noise: globe flyers are batched and the found-a-globe chime is rate-gated.

Fixes

  • XP Gain celebrations on monster builds in run stats.

  • Promotion could never unlock, beating The TV wasn't recognized by its condition. If you've already beaten The TV, it unlocks on your next launch.

  • The checkpoint "not enough XP" alarm now respects the Stopwatch: rewinding out of the final 10 seconds clears it, and it re-arms if you run back in still short.

  • Plasma Shot and Sun Power now show a rainbow MAX over boosted weapon slots instead of a misleading "+1".

  • Fixed run-stat "+N%" pops no longer hide behind the power-bullet bar

  • Fixed the hot-streak fire freezes correctly during manual pause.

  • Weapons slam into their rack: picking a weapon flies its icon off the card into its weapon slot with a landing pop and rainbow level-digit sweep.

Changes & Balances

  • The Core fight has a price. Hitting the Core now drains your XP by the damage dealt.

  • Sniper rebalanced: now scales from 2× XP up to 10× at max level (was 5×).

  • Bubble Mixer tripled: each empty keepable cell now grants ~15–45% crit per mix by weapon level.

  • Maxuble compounds: each Continue multiplies your total XP gain by ×1.05 instead of adding a flat +5 points.

  • Mirror now carries 7 charges per run (was 6).

  • Permanent upgrade ceilings retuned: Click Rate maxes at a clean 100%, Crit Rate and Rare Chance both reach 50% (up from 26%/36%), Refresh grows to 50 and Banish to 25, while Bubble Size and Crosshair Size ease to 150% for late-game readability. your purchases are untouched.

  • Sniper scope crosshair: picking Sniper transforms your crosshair into a proper scope reticle.

  • The power-bullet counter catches fire: chaining more than one bullet within 2 seconds ignites cartoon flames around the circle that grow hotter and larger with every chained gain.

  • Promotion shows itself: when its pack-double triggers, the checkpoint packs burn with fiery frames while you choose, and after continuing, each granted power's icon appears at the board's top-left.

  • Pack Refresh at The TV's gates: a refresh button beside the packs rerolls all three, costing 1, then 2, 3, 4, capped at 5 refresh charges per reroll, resetting every checkpoint.

  • The Drill announces every paint drop with a spinning paint color-wheel ring and flung paint droplets, plus a louder drop sound.

  • Every mystery globe find now flies with Co-XP / CO-myst.

  • SlimKD is smoother (no HUD zoom-pump, the board stays fully visible), power-bullet gains no longer shake the camera, and bullet banks read hotter with a fiery counter flash.

  • Leaderboard TV paginates both ways: left-click pages forward, right-click over the TV pages backward (and never zooms you out of the room by accident).

  • Run Complete screen reworked: You can now see your final build stats and the seven RunStats percents you finished with, and the keepables grid aligns edge-to-edge with the stat boxes.