Dynasty! Football Season '26 Update

major update

Dynasty! · build 24246999 · published

On SteamNotes only · this build shipped before we watched the app

Enjoy this massive update with tons of new features, enhancements, and community requested features. Don't forget to download and/or share your custom roster files!

New Gameplay: Dynasty Owner Strategy

  • At Dynasty creation, choose one of 6 Owner backstories

  • Each backstory is tied to Early Game, Balanced, or Mid-Late Game perks

  • Active for all NEW Dynasties

New Gameplay: Profile Tendencies

  • New Strategy - CPU teams can now choose counter cards based on your tendencies, so change it up!

  • Tracks your Play Cards and situational tendencies as you play.

  • View your tendencies on Opponent Matchup and Stats pages.

  • View any CPU team’s tendencies and compare them to your own.

  • Unlocks after 3 Games Played - New Tutorial Included

New Gameplay: Animated Die Roll Overlay - Community Request!ːsteamhappyː

  • Adds extreme visibility to each play’s outcome.

  • Shows rolls and modifiers for Play Success, Interception, Fumble, Yards Gained, and Return Yards.

  • Dynamically displays based on the current situation and roll type.

  • Shows which battle modifier applies to which roll.

  • Adjust the playback speed to align with the way you play the game

  • New tutorial to highlight modifiers, team toggle, and speed controls

New Gameplay: Yearly Trade Center - Community Request!ːsteamhappyː

  • In the offseason, you now have a choice to trade a player for another random player.

  • This gives you flexibility to trade players that don’t match your scheme or style.

  • Choose if you want an Offensive or Defensive player in the trade.

  • Choose if you want a chance to match current tier or a guaranteed lower tier in the trade.

New Player Card Designs

  • See full player card designs everywhere, including Field View!

  • Two NEW card designs to choose from

  • Customize your entire deck, or just one player’s card

  • Select from 2 Gold tier animation choices

  • Better Max Stamina visibility in deck management

New Injury Transparency System

  • When an injury occurs, the game will highlight contributing factors for each injury

  • Contributing factors like workload, stamina, and weather are all weighted to show you what had the largest impact on the player's injury

  • New UI creates an easy way to see who’s injured and how long they will be out.

Updated Roster Editor: Multiple New Features - Community Request!ːsteamhappyː

  • Teams UI: Teams are now divided by division, making it easier to see the full league breakdown from the roster editor.

  • Relocate Teams: Move teams to other conferences and divisions.

  • Auto Rival Alignment: On relocation, automatically sets team rivals and allows you to swap rivals within a division opponent.

  • Full 22 Replacement: Randomize 22 brand-new players with one click.

  • Player Archetypes: Quickly change a player’s Skills and Bonus Stats to match a premade archetype by position.

  • Player Names: Easily randomize player names so you don’t fill your team with body part names :)

New Gameplay: Primetime Games

  • Up to 3 Primetime games each regular season with one being vs your Division Rival.

  • Additional fans and proceeds for winning a Primetime game.

  • Brand new Presentation Package just for Primetime games

New Gameplay: Timeouts - Community Request!ːsteamhappyː

  • Timeouts allow you to change your mind after play cards have been drawn.

  • You can also call a timeout if you don’t like the matchup after using Film Study or Stadium Modifiers to see the CPU card before locking in your card.

  • Timeouts add more strategy in Q4, helping you try to get the play you want at the right time.


New CPU Team Inspection

  • Clicking on a non-user team’s logo now brings up that team’s full profile page.

  • View tendencies, tags, coaches, record, tier, strength, and players.


New Compendium Updates

  • News: A new section for announcing game changes and news.

  • Tags: Overhauled explanations for how team tags are used and how team bonus tags differ.


New Team Selection Discovery - Community Request!ːsteamhappyː

  • Added a “Pick for Me” option for players who want to be shown a team to use and why.

  • Filter by Tier: Elite, Strong, Normal, or Rebuilding.

Improvements


Team Tags

  • Tags have been repurposed into impact categories that help drive future season direction for non-user teams.

  • New tag categories help influence game tendencies, drafts, players, and coaches.


Fullscreen / Windowed Option - Community Request!ːsteamhappyː

  • Change this in Graphic Settings if you prefer a windowed experience.

  • UI now auto-scales to your preferences based on window size.


Stadium Improvements - Community Request!ːsteamhappyː

  • Added a Repair All button, making it easy to repair everything you can afford with one click.


Compendium Polish

  • Improved formatting for hard-to-read entries.

  • Unified layout and formatting across all entries.


Alerts & Confirmations Popup Overhaul

  • UI now more clearly communicates alerts and notifications.

  • Popups better match the game’s theme and UI.


Misc UI Fixes

  • Fixed some player cards not showing on Special Teams in Field View.

  • Injury tab now dismisses all injury notifications on review - no more clicking each player to remove notifications

  • Wild Card Bye Week text updates in Season Hub - clarifies planned bye week

  • Matchup Screens now use CPU Active Lineups, not the lineup they started with - more accurate

Balance & Changes


CPU Coin Toss Logic - Community Request!ːsteamhappyː

  • Updated receive/defer logic to take advantage of team profile

  • Aggressive teams will receive first more often then conservative teams


Stamina Recovery - Community Request!ːsteamhappyː

  • Players who were inactive for the game will recover more stamina

  • At minimum, the inactive players will recover the same stamina as a bench player who doesn’t play


Overtime Game Rules Updates - Community Request!ːsteamhappyː

  • Now 2026 NFL Rule Book (with some arcade game modifications)

  • No ties - treats every OT like playoff OT Rules.

  • One timeout per OT quarter.

  • One coin toss, multiple OT quarters.

  • No walk-off Kickoff Return TDs (2025 rule change)


Stadium Upgrades

  • Training Field now applies to both Home and Away games.

  • Offensive Meeting Room now applies to both Home and Away games.

  • Defensive Meeting Room now applies to both Home and Away games.

  • UI descriptions now highlight upgrades that only apply to Home or Away games.


Retirements

  • User and CPU teams now have a max number of players that can retire each season.

  • The retirement roll itself has not changed, but the cap helps prevent losing an entire roster due to unlucky rolls.

  • User and CPU teams can now lose a maximum of 1 Gold, 1 Silver, and 3 Bronze players in a single retirement cycle.


Play Card Updates

  • Goal Line Stand is now Red Zone Stand and works anywhere inside the 20 yard line instead of 10 yard line - increase situational usage of that Play card bonus.

Dynasty! Football Season '26 Update · Dynasty! build 24246999 · SteamPeaks