Build 24207247

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RIG Riot Demo · public · first seen

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19:14 UTC
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Major update · published by the developer

Bipeds, Arena, and Launch Date

On Steam

Hey all, big demo update and launch date confirmation. Excited for you all to get the full game into your hands in September, and I hope you enjoy the demo update in the meantime.

If you're interested in joining the upcoming closed beta and helping out with testing the full game I recommend joining the game's discord, as I'll be making an announcement there when I'm ready for testers.

-Sage

Features/Content- Biped legs can now be found as part drops- Added an Arena- Added a few new Objectives- Added a new Bandit enemy type- Added weapon customization- Weapons are now saved to loadouts- Colors and palettes can now be saved for future use- Added interface customizationChanges- Improved various textures- Various lighting improvements- Rewrote enemy RIG behavior logic- Enemies can now proc status effects- Charged status procs now also deplete 10% of the target's energy- Major Objective pools are now based on how many Major Objectives you've completedNote: Functionally this means that the first Major Objective is easier and the rest are more consistent in their difficulty- Locked stages are now displayed as locked to prevent spoilers- Added movement sounds for melee weapons and backpacks- Added a HUD Opacity slider- Major polish pass for the UI- Adjusted turbo boost cost calculation to no longer factor in weight as heavily and to adjust the cost based on your dash duration- The mouse should now be automatically moved to the top left of the screen when controller inputs are detectedBalance- Drastically reduced base damage per projectile for Fire Demon's gatling guns (210 -> 60)- Reduced turret damage mitigation amount- Increased Load Limit for the Assassin set- Increased Dash Power's effect on wall kicks- Reworked stats for all internal parts- Buffed several part mods- Doubled the horizontal movement speed boost from the Watcher pack- Turbo boost startup has become cheaper overallBug Fixes- Fixed player movement being affected by projectilesNote: Please let me know if you still have issues with this- Fixed certain Major Objectives that were meant to include some weaker enemies not spawning those enemies - Fixed melee weapon effects/hitbox indicators being off center- Fixed the Brace shield being upside down when equipped to the right hand- Fixed responsiveness modifiers not applying to boosting and turbo boosting correctly- Fixed the exit without saving confirmation not being focused when attempting to exit the customization menu- Fixed Raid button not displaying as focused when first opening the garage menu

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