RIG Riot Demo · public · first seen
Hey all, big demo update and launch date confirmation. Excited for you all to get the full game into your hands in September, and I hope you enjoy the demo update in the meantime.
If you're interested in joining the upcoming closed beta and helping out with testing the full game I recommend joining the game's discord, as I'll be making an announcement there when I'm ready for testers.
-Sage
Features/Content- Biped legs can now be found as part drops- Added an Arena- Added a few new Objectives- Added a new Bandit enemy type- Added weapon customization- Weapons are now saved to loadouts- Colors and palettes can now be saved for future use- Added interface customizationChanges- Improved various textures- Various lighting improvements- Rewrote enemy RIG behavior logic- Enemies can now proc status effects- Charged status procs now also deplete 10% of the target's energy- Major Objective pools are now based on how many Major Objectives you've completedNote: Functionally this means that the first Major Objective is easier and the rest are more consistent in their difficulty- Locked stages are now displayed as locked to prevent spoilers- Added movement sounds for melee weapons and backpacks- Added a HUD Opacity slider- Major polish pass for the UI- Adjusted turbo boost cost calculation to no longer factor in weight as heavily and to adjust the cost based on your dash duration- The mouse should now be automatically moved to the top left of the screen when controller inputs are detectedBalance- Drastically reduced base damage per projectile for Fire Demon's gatling guns (210 -> 60)- Reduced turret damage mitigation amount- Increased Load Limit for the Assassin set- Increased Dash Power's effect on wall kicks- Reworked stats for all internal parts- Buffed several part mods- Doubled the horizontal movement speed boost from the Watcher pack- Turbo boost startup has become cheaper overallBug Fixes- Fixed player movement being affected by projectilesNote: Please let me know if you still have issues with this- Fixed certain Major Objectives that were meant to include some weaker enemies not spawning those enemies - Fixed melee weapon effects/hitbox indicators being off center- Fixed the Brace shield being upside down when equipped to the right hand- Fixed responsiveness modifiers not applying to boosting and turbo boosting correctly- Fixed the exit without saving confirmation not being focused when attempting to exit the customization menu- Fixed Raid button not displaying as focused when first opening the garage menu