Patch 1.0.1

Esports Manager 2026 · build 24096527 · published

On SteamNotes only · this build shipped before we watched the app

Update 1.0.1 — What's New

Transfers and loans

The transfer market feels more alive — AI teams now loan players to and from each other, not just buy and sell.

  • Smart club decisions — a team only loans out bench and young players, holds on to its starting stars; weaker clubs borrow talent when they can't afford to buy.

  • Player consent matters — a strong player won't accept a loan to a much weaker club.

  • Limits & regions — up to 2 loaned in and 2 loaned out per team; region and compatibility are taken into account.

  • Loan return — when the loan ends the player returns home, and his original contract is preserved.

  • Early return — you can recall a loaned player before the deadline for a reduced fee (the "Return" button).

  • Clear at a glance — an "On loan" label in the player profile, a loan line in the daily transfer news (all languages), and an entry in the transfer history.

  • The "Sell" action for your own player now stays available even while a negotiation lock is active: the cooldown only blocks signing a new contract, it no longer prevents selling the player to another team.

  • A team whose first transfer offer comes way too low of the player's market price is now instantly hit with a 365-day negotiation ban for that player.

  • Make it guarantee that males are not going to join female squads and vice versa.

Scouting & Filters

  • The "Confirm" button - in the scouting filters window applies the filters and closes the window again, and the "Reset" button clears every field back to 0 and returns dropdowns to "Any" without closing the window.

  • Fixed a filter that hid players when the window was left untouched: the default values (including the max wage, which had been stuck at 12345) are now zeroed, so an unconfigured filter no longer cuts anyone off.

  • The scouting header counter now shows the number of players matching the filter instead of the size of the entire pool.

Localization

  • Removed raw escape sequences (\\xF6, ł) from the recent-transfer negotiation lock message — the affected strings are now properly quoted across 7 locales (sv, de, es, fr, pt, pl, tr).

Simulation gameplay

  • Fixed post-plant bug when T didn't do anything when CT were already defusing the bomb.

  • Rotation routes have been corrected across multiple maps, so teams now read the map and move the way they're supposed to.

Broadcast & Casters

  • Your localization's caster now takes the booth by default — you'll hear the action called in your own language out of the box.

  • Squashed a batch of caster bugs for cleaner, more reliable play-by-play.

  • Between-round MVP shoutouts have been fixed, so the right player gets the spotlight after every round.

Miscellaneous

  • Changed codec for in‑game music/sounds to fix sound glitches (also decrease the render quality - it will help).

  • Organization window design updated.

  • Default team icon added.

  • The scout's valuation no longer "jumps" when the screen refreshes — the recommendation line is now stable.

  • Players no longer complain about lack of game time if they were inactive during the matches they missed

  • Fixed physiotherapist and psychologist training issues

  • Fixed an issue where the wrong opponent was shown in the player's match history after a transfer

  • Fixed an issue where tooltips appeared behind popups

Player of the Year — EMTV Top 20

At the end of the season, EMTV wraps up the year!

  • From December 12 to 31, a new Top-20 Players of the Year countdown email arrives every day.

  • The finale is the grand Player of the Year reveal, with full season stats: points, K/D, trophies, tournament and match MVPs, and the match of the year.

  • Every player gets a unique, fully localized write-up.

Commentators

  • The "Coach" commentator now displays as Danish (previously Dutch).

EMDB

  • Fixed hosting problems due to high load.

  • Added validation for not-existing teams in the players/staff profiles.

  • Added "Add to DB" feature where you can add any player/staff/team/sponsor/tournament from 1 DB to another.

  • We will update default database this week with latest transfers and teams/players who asked us to add them.

Known issues

We are aware and continue to work on several known issues, such:

  • Translations of different sentences and words.

  • Teams can face each other again in the tournament (will be added in August patch, we need to improve the bracket system).

  • CPU/GPU usage on Anubis - we are aware of this problem, will be fixed soon.

  • AWP disappear / not saving - usually the player who is not a AWPer drops it or gives it to Sniper role at the beginning of the round and buys a rifle, so this is not a bug really, but we will improve this by adding "Logs" so you can actually see what happened.

  • No name in transfer request - will be fixed tomorrow.

  • Absense of T3-T4 tournaments - they will be added as soon as possible, most probably in 1-2 weeks. We see and understand that this is #1 requested feature.

  • Adding more tournament bracket types - on our radar, will be added pretty much soon as well as it's #2 requested feature.

  • Other improvement of the simulation are planned for this month and August.

Suggestions

  • If you are using custom database - please be aware that if it's broken or created outside of usual EMDB functions - you might see some troubles in gameplay.

  • The folder for custom images is: %USERPROFILE%\\AppData\\LocalLow\\NeuronaGames\\EsportsManager\\CustomAssets\[/b]. Inside of it you should have Players, Staffs, Teams, Sponsors and Tournaments folders. If you don't - don't be scared, just created them manually.

  • In order to upload a custom database - download it from emdb.gg and use "Databases" menu.

Thanks for playing! Share your feedback and report bugs — we're reading everything! The next patch fix coming tomorrow, as we want to have everything run smooth and clean.