Some slight gameplay and optimization changes
- Reduced the amount of foliage in opening cutscene to improve performance.
- Made opening cutscene skippable.
- Made it to where the exit door cant be interacted with until after the tripping animation.
- Made the cutters only interactable after acquiring the secret item for ending #3.
- Increased flashlight radius.
- Slightly adjusted environmental props.
- Updated valve image icon to match the in-game model.