Bugfix 2

808 · build 23881575 · published

On SteamNotes only · this build shipped before we watched the app

Hey, here are some more bugfixes:

  • In the Memory: Hotel Lobby, fixed the sound of the door on left coming from the void

  • In the Memory: DnD, fixed the HUD not scaling with the resolution

  • Fixed Ash waking up on sofa instead of in his bed after fainting

  • In the opening scene, fixed some subtitle errors

  • In the opening scene and restaurant memory, fixed some colliders

  • Increased distance to interact with the elevator for easy use

  • Fixed the brush in the second scene

  • Throughout the game, fixed blue scan outlines being present over objects even though Ash cannot use it until the end

  • Fixed an issue where while Ash faints, the whole room literally turns upside down

  • Optimized all of the scenes further, in some gaining %50 more fps in most systems

Here are some bugs that I've tried to fix in this update but didn't confirmed as fixed yet:

  • Freezing after coming back to main menu from credits at the end of the game

  • Equipping staff in the wrong place in DnD fight

  • Randomly freezing DnD fight

  • Sometimes at the start of the game, everything goes dark

With that, I think I've solved the major bugs.

If you encounter any other bugs, feel free to reach out on Discord.

EEXimium / zero task