BLIGHTED HARVEST IS HERE EARLY!
This update is pretty big and redefines the entire gameplay loop and irons out loads of bugs and balancing issues!
With this update I'm confident to say that Dawn finally feels like its found its footing and I can't wait to begin working on 0.4 immediately! I hope you enjoy!
PATCH NOTES:
COOKING AND ALCHEMY
-Added a completely new Cooking & Alchemy system, featuring improved user interfaces, rebalanced recipes, new meals, and damageable cookware.
-Added new cooking ingredients: Watercress, crow egg, honeycomb, and aima berry.
-Added Copper Bowl
-Added new cookware: Cauldron, Mortar & Pestle, and Cleaver.
-Reworked Prudence and Nocturnus potions with new effects.
-Buffed Ambrosia, Charm, and Vigor.
–Adjusted sanity loss and gain from consuming food.
-All potion and food recipes have been adjusted.
-Crafting and cooking now restore a small amount of sanity.
-Removed several food items and ingredients including honey, flour, powdered milk, cheese, butter, bread, pound cake, honey treat, honey bar, fresh milk, oatmeal, and more.
-Preserved food is now less common.
-Persephone can now build campfires on any clear, solid ground.
GARDENING
-Completely overhauled the gardening system.
-The hydration bar now shows the exact hydration level of the crop
-Both blighted water and pure water can be used to water crops now
-Added Improvised Plantfood as a craftable, weaker alternative to Plantfood
-Added weed attacks.
-Improved the gardening user interface.
-Added new plant models for different growth stages.
-Rain now hydrates crops
MELODIES
-Added Monster Hearts. Monsters now drop their hearts when killed.
-Added Melody Basins, a new facility found at certain unmarked areas across the map. Monster Hearts and other resources can be used to craft melodies.
-Added 3 new melodies: Rubus, Cynth, and Venling.
-Equipped melodies now provide passive effects.
-Equipped melodies are now lost upon death.
-Removed Melody Cores and their associated fights.
TOOLS
-Removed the lockpicking minigame and lockpicks.
-The Multitool and Prybar are no longer satchel tools, and are now craftable items.
-Added a new Prybar minigame for opening locked doors and containers.
-The Multitool is now required to harvest Moonbug Hives.
-The travel lantern now uses fuel 2x slower
WORLD AND EXPLORATION
-Added a new Abode near the start of the game.
-Abodes no longer require their bed to be repaired. Only one of the three facilities will be damaged when an Abode is discovered. (Decoration items still require repairs)
-Added Material Stash Boxes to Abodes, allowing common materials to be stored easily.
-Windcliff Canyon's map can no longer be crafted. It is now given to the player at the first Abode, along with a note directing them toward the woodmill.
-Added 14 new monster spawn locations.
-Increased the maximum number of active monsters: (Clotho: 10, Lachesis: 24, Atropos: 32)
-Monsters now have increased maximum health during nighttime.
-Removed naturally spawning campfires from the world.
-Firewood trees now add firewood directly to the player's inventory when chopped instead of dropping it around the stump.
-All world resources now respawn alittle bit faster
-Added teddy bears to various locations across the map, including two special teddy bears hidden somewhere in the world.
-Scrap items now give less thread, and thread is less abundant overall
-Testing a new dark-fantasy architectural style for structures at the Hill Residence.
-Repositioned several facilities found in the wild, including stoves, workbenches, and outfitting benches.
-Encountering dead skeletons and bodybags now causes a small amount of sanity loss.
-Added Catalyst Mushrooms, found in Sporefog zones. These mushrooms are the source of the spores and fog.
-Improved cloud physics.
-Improved day/night exposure.
CHARACTERS
-Added new Persephone effort sounds: Hurt, Attacking, Coughing, Gasmask breathing, Jumping and landing
-Iris now has an improved campfire.
-Adjusted some of the Graveyard Keeper's "advice" dialogue.
UI, MISC, AND QUALITY OF LIFE
-Added new HUD animations for low energy and low mana.
-Added a popup notification stating "Cannot jump right now" when the player attempts to jump while indoors, in water, carrying a battery, or under other conditions that prevent jumping.
-Armor can now be repaired using Repair Kits and Bronze Studs.
-Armor stats are no longer unique to individual outfits. Armor is now applied universally across all outfits.
-Glass Jars can now be broken down into Glass Shards.
-Reduced the crafting cost of Glass Jars.
-Flasks are now craftable.
-Increased the amount of Glass Shards found across the board.
-Removed Steel Scrap.
-Removed the Crafting Ideas tab.
-Added new startup screens.
-Improved the Early Access menu on the title screen, including viewable changelogs.
BUG FIXES
-Fixed an issue causing the Boomstick and Remnant crossbows to become the Patchwork Crossbow when dropped.
-Fixed the missing pillow texture in Abodes.
-Renamed Copper Reinforcement and Copper Studs to Bronze Reinforcement and Bronze Studs as they should be.
-Fixed an issue causing double Chantalla and Canned Food to be consumed when used.
-Fixed an issue preventing Abode facility repairs from being saved correctly.
-Fixed several crafting-related bugs, including issues preventing Glass Bolt and Repair Kit crafting from working correctly.
-Fixed several animation issues with the Flytrap.
-Fixed an issue where item quantities could occasionally become negative.
-Fixed a bug that doesn't play the car battery carrying animations while you're holding the travel lantern
-Global illumination lighting is now off by default.
-Fixed a bug that would give you the incorrect crossbow bolt when unloading a crossbow.
-Fixed an audio error for when the volume sliders were turned to 0, audio would still faintly play
-Fixed the incorrect sizing of dropped gasmasks and filters