Spectral Protocol Demo · build 23643757 · published
Added a complete cooperative revive system.
Downed players can now be revived by teammates instead of immediately respawning.
Revived players retain their original character, improving gameplay consistency and multiplayer stability.
Reviving now requires holding the interaction key for a short duration.
Added a progress bar to provide clear visual feedback during the revive process.
Revive interactions can now be interrupted by moving away from the downed player.
Added a brand-new underground metro tunnels environment.
Explore dark and claustrophobic corridors filled with new dangers.
Two new monsters are waiting for brave players inside.
Reworked several multiplayer systems to improve synchronization between players.
Improved player state management after death and revival.
Fixed multiple controller, HUD, and character ownership issues.
Implemented a new ragdoll recovery system.
Players now properly regain control of their character after being revived.
Improved character positioning and collision handling after revival.
Reworked how monsters track and manage player references.
Improved compatibility with player deaths and revives.
Fixed several cases where monsters could lose track of revived players.
Improved multiplayer behavior and target tracking.
Better handling of player states during cooperative gameplay.
Added a visible outline effect for downed players.
Makes it easier for teammates to locate fallen players, even in dangerous situations.
Fixed numerous revive-related issues.
Fixed several HUD and widget synchronization problems.
Fixed multiplayer ragdoll inconsistencies.
Fixed player interaction edge cases.
Fixed multiple replication and networking bugs.
Improved overall multiplayer reliability and stability.
The public playtest is now open for access requests on Steam.
Thank you to everyone following the development of Spectral Protocol. Your feedback, support, and wishlists continue to help shape the project.
See you in the tunnels. 👀