On SteamNotes only · this build shipped before we watched the app
Added a new and improved Level Viewer, with extended two-way live-edit support!
Removed requirement to install Unity
Added preview support for various volumes (PlayerTriggerBox, etc), positions (PositionMarker, etc), and other script entities (SplinePath, LightReference, ParticleEmitterReference, etc)
Added ability to select meshes and other entity previews (LMB to select, CTRL+MMB to enter a composite instance)
Added a 'deep select' mode (toggleable via Num0) to select into composite instances to apply alias overrides
Added gizmos to translate/rotate the selected entity, which syncs back to the main OpenCAGE app
Added a new selection/aliased colouring overlay for entity renders (green is selected, orange is aliased)
Live-sync now supports more parameter types, for example, dimensions of trigger volumes, or loops of splines (and positions)
Major performance improvements
Added UIs for camera speed/position, connection status, active gizmo, deep select, and selected entity in level viewer
Load screens now show while content is processing
Added various options in OpenCAGE to sync to the viewer, including gizmo snap/step, wireframe mode, and more