Gate Guard Simulator Playtest Ā· build 23588601 Ā· published
The gates are open, Guards!
First of all, thank you for joining us for the Gate Guard Simulator Open Playtest. Whether you've been following the game for months or have just discovered it recently, we're thrilled to have you here.
Your feedback is incredibly valuable and will help us improve the game before release. Every bug report, suggestion, and observation helps us make Gate Guard Simulator better.
If you haven't already, we invite you to join our Discord server.
There you'll find a friendly community of fellow Gate Guards, be able to chat directly with the developers, and report any bugs or issues you encounter during the playtest.
If you find a bug, please let us know through our bug report forum on Discord. The more information you can provide, the easier it will be for us to investigate and fix the issue.
Want to stream the game, record videos, or share screenshots with your community?
Go for it!
We're excited to finally open the gates and allow everyone to create content around Gate Guard Simulator. If you do make something, we'd love to see it, so feel free to share it with us in Discord.
For those who participated in our previous closed playtests, we've just updated the build with a number of improvements and fixes.
Added support for multiple languages
More tutorials, e.g. for checking pockets
Better styling of the player feedback UI
Redesign of bell model
Quick select buttons for rulebook
Changes to the Video Settings: lower settings (can) look prettier now
Various character bugs
Set up correct LODs for characters
Issue where plague days become too dark
Bailiff Lipsync getting off-sync
Balancing adaptions
Chicken should not cause mayhem (mayhen?) anymore
Fix blurry rulebook material
Various collision issues
Pickup objects can no longer get stuck in player resources container
Pickup objects are now saved again when put into guard quarters
Multiple issues with npc navigation
Correct Goose result is now deny
Added commoner papers for some visitors that were still missing it
Loading screen now no longer shows world loading in
Day transition sometimes showing assets being loaded in
Multiple fixes for level geometry
Multiple fixes for controller support
Tutorial hint is now displayed when purchasing tomato basket
Improve footstep sounds when sprinting
Display error in input settings
Wagon offsets for visitors further back in the queue
Voice sounds sometimes used the wrong sound channel
Correctly display
Candle not working when equipping while already standing next to cargo
Guards changing color depending on distance
Bailiff getting stuck at NPC guard
Performance: ongoing optimizations
Asset Optimization: The scene still contains non-optimized assets
NPC: There are still glitching clothing items
Language Support: Some texts not translated for Japanese, French, Russian (~90% completed)
Known Bugs:
"no bags" version of male peasant chest piece intersecting
Check birthday clears previous mark
Middle Cell Prisoner sometimes doesn't leave prison on release
Widescreen not 100% supported
Tomato decals look weird when throwing them on chickens
Main Menu animation problems
Thank you again for helping us build Gate Guard Simulator ā¤ļø