[0.6.61] Improvements

Ascend From Nine Mountains · build 23588450 · published

On SteamNotes only · this build shipped before we watched the app

Changes

  • Added bulk production buttons for Transport Seals at the Transport Array.

  • Changed the Heaven's Storm manual reward from the Celestial Turncoat quest to an inventory item.

  • Added explicit rarity tier labels (I-VI) and text to unveiled stones in the jade cutting UI for colour blind accessibility.

  • Enhanced the stone gambling entrance with staggered character fades and sequential stone drop animations.

  • Updated the jade cutting interface background to the Celestial Jade Pavilion.

  • Expanded the Pillar Control Panel with layout management and statistical analysis tools.

    • Added export and import functionality for saving and loading pillar layouts.

    • Added a Pillar Details view for stability, generation, and resource statistics.

  • Added Old Huo the Altar-Mapper as a source for compression altar location hints.

  • Added a progress counter to relationship progression tooltips for unmet requirements.

  • Adjusted interaction cooldowns to trigger only after an event is successfully completed.

  • Added simultaneous 'Enter' and 'Explore' buttons to locations containing both buildings and enemies.

  • Introduced dynamic entry animations for combat participants and the combat UI.

  • Added descriptive tooltips for Qi Pool Cost Multiplier and Crit Multiplier.

  • Updated the Petrified Mantle Gem tooltip to clarify guardian health scaling.

  • Introduced a flexible Rule Block system for combat automation using AND/OR operators.

  • Capped negative healing boost to reduce to 0 not negatives

  • Improved the appearance of social links on the main menu with branded buttons and animations.

  • Updated the expedition healer role to grant the Vital Surge buff instead of flat health restoration.

  • Updated the expedition Surveyor role to reduce travel time between tiles.

  • Added "Instant (Animated)" combat speed option for instant rounds but some animation.

  • Added a free room slot to the Sect Disciple Room.

Balance Changes

  • Overhauled Meteor.

    • Reworked Meteors to fall over 3 rounds, absorbing stats from Attunements before detonating.

    • Added the Refusal to Fall technique which consumes Meteor stacks to increase mass.

    • Redesigned the Terminal Impact technique to increase active Meteor mass.

    • Added a unique visual icon for active Meteors in combat.

  • Increased the minimum toxicity cost for items and techniques to 1 point.

  • Increased the base number of 'Sealed Meridian' stacks applied by Meridian Wounding to 2.

  • Changed Blood Corruption to no longer increase damage taken, now only dealing True Damage.

  • Reduced defense bonuses across all clothing-type equipment to be consistently lower than armour type.

Bug Fixes

  • Fixed highlight box display issues in specific tutorial steps.

  • Fixed translation errors for physical stat reward names on results screens.

  • Fixed a bug where cost reductions only applied if equipment modifiers were present.

  • Resolved an issue preventing multi-step quest recipes from appearing in the crafting list.

  • Fixed Space/Enter key functionality for starting crafts in sect events.

  • Fixed the application of Control bonuses from Golden Path: Fourth Peak.

  • Fixed shard grid panning and zooming while dialog windows are open.

  • Fixed an issue where high resistance caused pills to grant negative toxicity.

  • Corrected misleading delivery quest hints on the request board.

  • Fixed a bug allowing the 'Accept All' button to remain active after quest completion.

  • Fixed character avatar layering issues on the combat screen.

  • Resolved character scaling inconsistencies and abrupt size changes during combat transitions.

  • Removed misleading '+' prefixes from multiplier values in the breakthrough preview.

  • Resolved excessive decimal artifacts in percentage-based healing and barrier tooltips.

  • Fixed a crash when opening technique crystals with invalid data.

  • Fixed market pricing logic to ensure buy prices remain above sell prices and capped sell values.

  • Fixed the Flame of Discordance explosion to correctly reduce health to 1 HP.

  • Fixed a bug where negative healing modifiers could cause healing to deal damage.

  • Restored the intended symmetric layout of the Jingdi Rise formation puzzle.

  • Fixed an issue where Sect Favour Exchange shops would appear empty with high reputation.

  • Fixed an issue where the Deep Chasm Sanctuary quest failed to trigger alongside the compression altar quest.

  • Fixed a bug where Woven Remnant clothing skipped the third stage of the Remnant Cycle.

  • Fixed a naming conflict causing Calming Mind Pill recipes to disappear or become "Unknown Items".

  • Fixed Jade Forest visual effects breaking when changing settings.

  • Fixed a white flash glitch during full-screen overlay transitions.

  • Fixed the 2-stack limit on the Evasive Strike protection buff.

  • Fixed Tornado Kick to correctly consume all Momentum stacks.

ModAPI

  • Added "isRegisteredAltarLocation" and "getLocationAltarReward" functions to query the altar system.

  • Enabled automatic rebuilding of the altar reward registry after mods are loaded.

  • Updated breakthrough definitions to combine base statistics with dynamically calculated statistics.

  • Crafting actions can now have droplet costs, and can specify other usage restrictions like 'first action only'.

  • Added support for custom speaker names in dialogue events.