v0.3.5 - Fix & Gameplay Changes

Project Exodus · build 23547360 · published

On SteamNotes only · this build shipped before we watched the app

New Content

Warehouse:

  • Added background mountains for better ambiance.

  • Map lights now kill Whisper.

Player:

  • Item weight now affects movement speed.

  • Stamina now only decreases based on items equipped/carried on the head.

Enemies:

  • Each enemy now has a minimum level required to start spawning.

Changes

Warehouse:

  • Added a garage ventilation exhaust to increase visibility in the lower area of the map and more clearly show that a garage exists.

Graphics:

  • Night vision is now slightly more intense so playing without a flashlight isn't impossible.

Balancing

Enemies:

  • Statue: Can now only start spawning from level 2 onwards (quota 2).

Bug Fixes

  • Fixed an issue where clicking "Back" did nothing if the options menu was opened from the main menu.

  • Fixed an issue where grenades or net launchers were sometimes thrown incorrectly from the client side.

  • Fixed overlapping items in the inventory.

  • Fixed weather intensity levels not matching between the client and the host.

  • Clients will no longer receive the Camera Shake effect when standing near a Host who is taking damage.

  • Fixed a bug where dying to Whisper resulted in a permanent black screen without respawning.

  • Fixed Nimbus's final attack synchronization between client and server.