When fishing, you click the mouse to "reel in" the fish. Well that starts applying forces to the fish to get it to come in, but there are other forces already on that fish to keep it floating and to move it back and forth in the water to simulate fighting. All these forces cause along with the reeling force cause a "runaway forces solver" in unreal engine and crashes the game. I was able to replicate this by lowering my frame rate to 10 and it happens basically every time. Higher frame rates will be less likely to hit this bug, but it is still possible. To fix this, I factored in the "delta world time" into the forces being applied by the reeling which will limit the amount of force that builds up every frame.
Cooking Tripod not always cooking. I updated the cooking tripod to scan for all objects below it in case there is something blocking the fire.
Casting fishing line power has been fixed to be more consistent between difference framerates.
Eating and drinking could were not synchronized with the hunger and thirst state degradation. This should now be fixed.
Unlocking tools minigames have been made easier since the point of the game is not to get good at the minigames.
Thanks for everyone's support during Ocean Fest and your continued help in making UNPOC a better game by submitting your bug reports. I will continue to fix them as people find more issues.