Patch (0.3.14)

Spark in the Dark · build 23364904 · published

On SteamNotes only · this build shipped before we watched the app

We’ve released a new update with a number of improvements, fixes, and gameplay adjustments.

Change List

  • Hunter experience is now awarded when a trap is triggered and deals damage, not only when a creature dies
  • Legendary weapon generation now depends on the hero’s preferred skill — one-handed or two-handed weapons. Previously, the chance was random (50/50)
  • Optimized the game’s sound system — improved performance and reduced RAM usage
  • Weapon switching now generates noise within a small radius. The effect depends on the hero’s skill, armor type, and whether the hero is in stealth
  • Switching weapons while in stealth no longer breaks stealth
  • Improved lock interaction for the Thief — the lockpicking window now displays the correct key name if one can be used
  • Improved item throwing, including coins — items are now thrown within the hero’s forward hemisphere
  • Fixed a hero freeze issue when interrupting drinking
  • Fixed loading of stationary light sources — some lamps could fail to turn on after loading a save
  • Adjusted secret area tracking on the 2nd and 3rd layers. Some passages are no longer considered secret, since they function as map shortcuts (applies to newly generated layers)
  • Fixed a red glow visual artifact on macOS — improved blood shader
  • Adjusted attack sounds for the flying creature
  • Increased the fight collider size of the Bloodguzzler — making it easier to hit
  • Various minor improvements and fixes

Thank you for your support!

We continue to monitor your feedback and take it into account in our ongoing work on the game.