We’ve released a new update with a number of improvements, fixes, and gameplay adjustments.
Change List
- Hunter experience is now awarded when a trap is triggered and deals damage, not only when a creature dies
- Legendary weapon generation now depends on the hero’s preferred skill — one-handed or two-handed weapons. Previously, the chance was random (50/50)
- Optimized the game’s sound system — improved performance and reduced RAM usage
- Weapon switching now generates noise within a small radius. The effect depends on the hero’s skill, armor type, and whether the hero is in stealth
- Switching weapons while in stealth no longer breaks stealth
- Improved lock interaction for the Thief — the lockpicking window now displays the correct key name if one can be used
- Improved item throwing, including coins — items are now thrown within the hero’s forward hemisphere
- Fixed a hero freeze issue when interrupting drinking
- Fixed loading of stationary light sources — some lamps could fail to turn on after loading a save
- Adjusted secret area tracking on the 2nd and 3rd layers. Some passages are no longer considered secret, since they function as map shortcuts (applies to newly generated layers)
- Fixed a red glow visual artifact on macOS — improved blood shader
- Adjusted attack sounds for the flying creature
- Increased the fight collider size of the Bloodguzzler — making it easier to hit
- Various minor improvements and fixes
Thank you for your support!
We continue to monitor your feedback and take it into account in our ongoing work on the game.