Geo-Political Simulator 2026 Edition · build 23363331 · published
With the 2.20 update, play more options in the Middle East war:
War in the Strait of Hormuz: step into the role of the U.S. President and find a solution to end the global energy crisis! From disengagement and negotiated peace to regime collapse or a commando operation, the options are numerous — and the consequences uncertain!
Detailed of improvements and coreections:
-Fixed the nationality of the NATO Secretary General
-Implemented war option scenarios for the United States in its war against Iran (withdrawal, peace agreement, regime collapse, recovery of enriched uranium)
-Inflation is now taken into account in the evolution of informal labor linked to minimum wage increases (if the minimum wage only rises in line with inflation, it will not encourage illegal work)
-Fixed several cases that could cause -nan values in the economy
-Fixed military unit ‘teleportation’ (when they were pathfinding)
-Reworked the calculation of the Economic Cooperation bar in country profiles
-Free trade agreements are now taken into account in economic alignment calculations (added in God’n’Spy under ‘Evolution of economic exchanges’)
-Added official nuclear-weapon possession for India, Pakistan, and North Korea (also enabling them to propose nuclear umbrellas)
-Fixed blocking issues during votes at the same summit with multiple played countries (UN, EU, etc.)
-New flag for South Sudan
-Improved recruitment in private economic sectors suffering shortages
-When a discovery is obtained with God’n’Spy, the choice response to publish it or not is now properly taken into account
-Fixed possible cases of missiles freezing on the map during a conflict
-Updated political data for Bangladesh (parties, seat counts, etc.)
-Fixed a non-working click on the GNS button in the Technological Transition panel after changing the relevant ministry
-It is now possible to display financial sanctions against the played country again after reloading a save
-Fixed a possible crash in Diplomacy / Economy tab when many contracts are displayed there after annexations
-Fixed a bug preventing opening a conflict panel twice in a row
-Reduced the European Union President’s requirement to take action for the organization
-Fixed an offset in menu icons in Expert display mode
-Updated Russia’s VAT rate in early 2026
-Fixed the display of state scandals in the intelligence services profile of heads of state, distinguishing donations of light weapons vs. heavy weapons
-Adjusted the commando landing point in an urban battle
-Removed an authorization request to attack in certain cases when units return to their overseas base
-Correct initialization of EU Contribution and UN Green Fund budgets for year N-1
-Fixed rare cases where military equipment delivery dates could shift by one month compared to the contract date
-OPEC countries now vote to increase or decrease oil barrel prices based on the evolution of the war in Iran
-Adjusted election results after the military takeover of a foreign authoritarian country where free elections are decreed
-[MT] The option to not generate program wars now also prevents the Iran war from triggering
-Fixed incorrect display of the number of union supporters in the customization kit interface
-Added illustration images in certain news articles
-[MT] Added options to remove all roads and highways, trenches, and minefields
-Fixed a bug preventing issuing orders to military units that captured a building owned by a company on the map
-Offensive-strategy AI can no longer send cargo planes to enemy bases
-[MT] When a country is annexed by another during mod creation, all activity sectors available to it are now also available to the acquiring country
-Teacher-per-student data is now properly updated after changing Education staffing levels
-Re-added the Prime Minister position for a number of countries (Jordan, Tunisia, etc.)
-Fixed a case that could freeze the date and prevent time from progressing
-Balanced popularity loss during the first months when playing Russia
-Balanced conditions that could lead Ukraine to propose a peace treaty after only a few months and without major upheaval in the war when playing Russia
-Recentered the minefield boundary circle relative to its icon in 2D mode
-Fixed a request triggered after bombing a railway line
-Fixed potential exaggerated deficit variations after an annexation
-Updated China’s economic sector data for the music industry and anti-air batteries
-Fixed a bug preventing selecting a country in the peace treaty interface when opened via the Military Operations panel
-Adjusted how frequently dialogues about missile shortages are displayed for the played country and the opponent
-Fixed the economic impact of the US property tax
-Fixed missing FX for the water cannon firing action
-If a bombardment order is given to more units than the available stock of shells or missiles, the order will only be executed by a number of units equal to the available stock
-Fixed the coordinates of the cities of Viedma (AR) and Abakan (RU), as well as Abakan’s air base
-Updated the launch date, budget, and availability of Artemis II program technologies
-Fixed a case that could trigger a Supreme Court vote on a law not under Supreme Court jurisdiction, which could then cause a crash
-Added a GNS button to enable fast recruitment in the Ministry of Education panel
-Adjusted the parliamentary vote on the salt and fat tax
-Fixed a minimap visual bug in “High” graphics detail mode
-Added information showing the current average technological transition level across all administrations in the Technological Transition panel
-Fixed a possible game freeze during appointment scheduling if many countries had previously been controlled via GNS and then deleted during the game
-[MT] Fixed the overly high frequency at which new terrorist groups committed attacks
-[MT] Fixed a bug that could transform a building placed on the map into another building type placed later during mod creation
-[MT] Fixed a bug that erased the names of new cities created by the player during mod creation
-[MT] During mod creation, newly added energy structures are now always visible on the map, not only after clicking the “Energy” button
-[MT] Fixed a bug duplicating cities with total or partial destruction level during mod creation
-[MT] Fixed a bug that could apply changes made for a new terrorist group to other groups in that menu
-[MT] Fixed a bug that could prevent a minister change from being taken into account during mod creation
-[MT] Deleting a political party now replaces all characters from that party who held a position in Administrations with a character from the ruling party
-[MT] Fixed an interface bug after deleting a mod from the “Edit a mod” list
-[MT] Fixed a bug that could prevent terrorist suspect profiles from appearing during gameplay when new groups were created for the mod
-[MT] Fixed an incorrect parliament composition for certain small countries
-Adjusted the size of the 3D model for helicopter wrecks
-Fixed a visual bug in the Terrorists panel if contacts had been established with unions from other countries
-Various adjustments and fixes to the display of images in news
-Fixed a display bug for the discovery date of certain technologies Thank you to the beta testers and the player community for their testing, bug reports, and suggestions for improvements.