Substrate: Emergence Demo · build 23353878 · published
Hey everyone! It's been exactly a month since the last update, and there is a lot to share. Most of the feedback has been from playtesters who are confused, so I have been working on a new tutorial to hopefully help out with that! I also have been working on streamlining the UI and improving clarity wherever I can. This is still a work in progress, but it's enough of an improvement over the last build that I've decided to release it so that I can start getting feedback. The tutorial is definitely not finished, but the start should be much, much better than what was there before. The new UI is a much different style than the old one: I'm especially fond of the New Culture screen: There are also a bunch of new features to discover, and a glossary that I've been drafting!
Unfortunately, older saves will likely be broken. I recommend deleting all labs, cultures and saved strains, and then running reset-all from the debug console (opened with ` ). This commands resets all of the tutorials and hints. You can also just run the command without wiping your saves, just know that there might be some bugs and/or save corruption.
Please keep in mind that this is a very rough build, and I expect to be releasing many hot fixes.
Thank you all for playtesting and sharing feedback! Changelog: v0.3.0:
* Complete UI overhaul and streamlining for improved clarity
* New culture panel allows direct placement of cells and crystals
* Lineage tree view and improved strain identification
* Tutorial improvements and consolidated objectives/controls/guide panel
* Contract completion now has a claim reward prompt instead of silently completing
* Behavior networks overhauled. Improved inputs, outputs, and an extra middle layer allows for more behavioral depth
* Microbiomes: viruses, bacteria, immune cells
* Rebalanced mutations for stronger speciation
* Lineage control is now accessible at any time in a culture
* Economy conflicting sources of truth fixed. Cells now have more accurate values, although the economy is still unbalanced
* Fixed plasmodia branching. Branches are no longer exclusively linear and can split
* Fixed mitosis readiness mismatch
* Quality of Life improvements:
- Camera tracking keybinding separation: TAB to cycle all cells, or Q to cycle selected
- Consolidated F1 and H, now just one key: F1 to hide the entire HUD
- Added blip indicators for key binding toggle states
- F2 cursor hints work with cursor visible
- Tooltip always reopens with [T]
- Removed typing animation entirely
* New selector modes (toggled with 1, 2 3)
* Improved performance options
* Added WIP glossary with drafted information panels
* Added some SFX, more to come
* Visual tweaks and improvements
* Music continues during pause
* Other various bug fixes