v2.3

Global Football · build 23316190 · published

On SteamNotes only · this build shipped before we watched the app

🚀 Early Access

- The game officially enters early access starting now.

- Player data has been reset for the start of early access.

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🏆 Ranked

- Fixed an issue that prevented joining ranked directly from training.

- Fixed an issue where, after finishing a ranked match, the game wouldn't return to the menu automatically.

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📘 Guides and Tutorial

- Added a new guides section to help players get to know the game better.

- Tutorial improved to make the beginning clearer and easier to understand.

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🪙 Shop

- Added the option to purchase coins in-game.

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💬 Community

- New WhatsApp button on the top bar of the menu, next to the other social networks.

- Opens a modal with invites to the community groups: World, LATAM, Brazil, and Europe.

- Modal texts are localized in Portuguese, English, and Spanish.

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⚽ Ball Control

- The ball now "sticks" to the player more consistently while dribbling — less slippery and more predictable.

- In online mode, the ball stays more accurately in front of the player carrying it, reducing situations where the ball seemed to slip away on its own.

- Improvements applied to both offline and online modes.

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🎮 Online Gameplay

- Smoother and more synchronized ball and player movement during online matches.

- The ball appears less visually "delayed" — its displayed position is closer to the actual position on the server.

- Reduced noticeable desync in contested situations and quick passes.

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🎯 Throw-in

- The throw-in has been fixed: the ball now rises and falls in a natural arc, with angle and force consistent with the throw.

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🏃 Slide Tackle

- The time a player spends on the ground after taking a slide tackle has been reduced — the fall and get-up animation plays faster, making recovery quicker.

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🧤 Goalkeeper

- The goalkeeper is now correctly taken into account in offside calculations, regardless of where they are on the field.

- The goalkeeper now stops completely when a goal animation is playing — previously they kept trying to act during the celebration, causing erratic behavior.

- Both goalkeepers on the field now coordinate: when the opposing goalkeeper is already diving or holding the ball, the other one waits in guard position. Previously they could act independently and out of sync, causing instability.

- The goalkeeper can now catch the ball while still getting up after a dive, if it stays close during recovery.

- During a free kick, the goalkeeper stays in guard position without trying to leave or dive too early.

- The lockup after a goal kick has been eliminated: the goalkeeper used to teleport after about 2 seconds of standing still for no reason.

- Save sound (parry or catch) plays the instant the ball touches the goalkeeper during a dive.

- The goalkeeper's punt and goal kick now emit a kick sound, like any other kick on the field.

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🚩 Linesman

- The linesman's position has been fixed: the assistant now positions himself only relative to the last defender's line, without drifting sideways while following the ball.

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📊 In-Game Scoreboard (TAB)

- Fixed the in-game scoreboard alignment: the header ("PLAYER / GOALS / ASSISTS"), team names, and player rows are now all aligned to the same columns.

- The player's country flag now shows correctly even when the client hadn't loaded the country yet at the time of joining the match — the server looks it up in the lobby and updates automatically.

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🎙️ Voice Chat

- The per-player mute/unmute button on the scoreboard works again: the microphone icon is back (it was missing) and the click actually mutes/unmutes that player's audio.

- The "who's speaking" banner now shows the correct player name — previously, on slower connections, it could show only "Player" because the name hadn't loaded yet when voice chat logged in.

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🎵 Audio

- Footstep sounds added for every player on the field.

- Kick sounds added to shots, auto passes, the goalkeeper's punt and goal kick.

- Starting and final whistle sounds added.

- Sounds generated by the player themselves come centered; sounds from other players come spatialized based on their position on the field.

- The background music volume on the loading screen was lowered to be less intrusive.