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Patch notes · published by the developer

3.0.1 Release

On Steam

Version 3.0.1 has been released, please report any issues on Github or the #bug-report channel on Discord

## v3.0.1: 17 May 2026

### BREAKING CHANGES

- Change getServer return type; rename getServerAuthDetails and add missing dnet properties (#2746) (@ficocelliguy)

### MISC

- Cache reward fixes (#2731) (@ficocelliguy)
- Fix typo in darknet authentication response message (#2734) (@catloversg)
- Fix: Tutorial links to outdated faq url (#2733) (@catloversg)
- Fix: Player can switch tabs without losing focus on current work (#2724) (@catloversg)
- Add new command to upload a directory (#2659) (@hexagonrecursion)
- Add HJKL key mappings for infiltration arrows (#2742) (@mahlquistj)
- Prevent generating malformed darknet server hostname (#2744) (@catloversg)
- Support angle bracket type assertions in RAM calculation (#2751) (@catloversg)
- Fix typo in augmentation description (#2760) (@gmcew)
- Reduce the RAM cost of ns.rm() to match ns.scp() (#2761) (@NagaOuroboros)
- Temporarily remove darknet servers with unusual hostnames (#2757) (@catloversg)
- Fix: Duplicate .lit and .cache files can be generated in dnet (#2763) (@catloversg)
- Allow getFunctionRamCost to get base RAM cost for scripts (#2771) (@Mathekatze)

### DOCUMENTATION

- Remove TS type annotation from doc example script (#2721) (@ficocelliguy)
- Update list of RFA community tools (#2722) (@CTNOriginals)
- Fix incorrect cloud API example (#2738) (@catloversg)
- Remove non-existent influence namespace in Darknet documentation (#2748) (@Berdes)
- Remove spoiler for Offline scripts and bonus time page and make it accessible early-game (#2749) (@Berdes)
- Clarify ns.scp and ns.isRunning (#2769) (@catloversg)

### SPOILER CHANGES - UI

- Show hints of Gang mechanic in pre-endgame (#2723) (@catloversg)
- Break out Darknet BN and player mults as separate entries (#2745) (@gmcew)

### SPOILER CHANGES - MISC

- Cancel faction work instead of finishing it when creating gang (#2726) (@catloversg)
- Lower darknet BN money mults on hard nodes (#2743) (@ficocelliguy)
- Change getDarkwebPrograms return type to ProgramName[] (#2754) (@catloversg)
- Fix: getAugmentationBasePrice ignores bitnode mult for SoA augs (#2756) (@SAY-5)
- Rebalance hash base cost of generating coding contract (#2759) (@gmcew)
- Ensure induceServerMigration moves servers randomly (#2767) (@catloversg)
- Do not decrease player reputation when failing bladeburner actions (#2768) (@catloversg)

### CODEBASE/REFACTOR/WORKFLOW/JEST/TOOL/DEPS

- Update action versions (#2718) (@Snarling)
- Remove duplicate getStockFromSymbol function (#2725) (@catloversg)
- Update game version (#2732) (@catloversg)
- Harden saving to avoid save data corruption (#2755) (@catloversg)

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