Murim Survival · build 23226512 · published
Hero's base Combat Power increased by 50
Balance adjustments for Early-to-Mid stage (Small Cave ~ Yellow Dragon Valley)
Overall difficulty of Early-to-Mid stages has been eased.
Base Gold acquisition in Early-to-Mid stages increased by 15%–40%.
Increased Maximum Gold Capacity
5,000 → 7,500
Increased Treasure Chest drop rate from Normal Monsters
Base drop rate of Treasure Chests when defeating Normal Monsters has been increased.
0.0005% → 0.00065%
Adjusted "Dog Beating Staff" effect
Original: Damage and Attack Range increase by 2% per 1 Treasure Chest obtained.
Changed: Damage and Attack Range increase by 3% per 2 Treasure Chests obtained.
Bug Fixes
Fixed an issue where HP bar values were not immediately updated when Max HP changed in the Hideout.