2.1.0

major update

The Infinite Black 2 · build 23198233 · published

On SteamNotes only · this build shipped before we watched the app
  • Added Expeditions missions with tiers based on player level: 

    • 5 tiers of complexity, Easy/Hard difficulty for each 

    • 3 free refreshes/day. You can refresh more times with Tech Points 

    • You can deploy only the ships that are in Garage  

    • Some Expeditions are more challenging than others, and you need to figure out the proper fleet configuration 

    • Rewards scale based on success rate, you can check your success chances within the "Analyze" option 

  • Added prize preview per place for Rogue Arena leaderboard, in the Ranks menu 

  • Tweaked gameplay & rewards for Rogue Arena 

    • Added  2nd weapon. 

    • Reduced the duration of Arena to 10 minutes and increased fire speed 

    • Added debris to scavenge and get upgrades. Spawns as half the actual player’s number, at the start and half of time

    • Separated actual kills from assists 

    • Replaced previous rewards pool with Mods. 

  • Invasions will not start when an Arena queue has triggered, until Arena completes 

  • New blueprint engine granted from level 5 (craftable up to 5 times) - account bounded 

  • Removed AI defenses for players kicked/banned 

  • Implemented friend/foe colour option in Graphic Settings, you can toggle between the 3 choices 

  • Fixed shield technologies reset 

  • Fixed the issue for item sorting in Vault 

  • Fixed the issue where some defensive structures were deployed instantly 

  • Updated Unity version to fix occasional payment failures on Google. Remember that if you encounter any issue, you must send an email with the receipt, player ID and issue description to

[email protected]