Mechabellum · build 23140744 · published
Greetings, commanders!The brand new Season 8 is about to launch on the Public Test Server on May 21st and will take place on the Live Server on June 9th.However, before that, we still need to make a few balancing and system adjustments to prepare for the new season. Update 1.10.2 will take place at 08:30 UTC (4:30 Eastern Daylight Time, 10:30 Central European Summer Time) on May 14th, during which the server will undergo approximately 2 hours of maintenance.Below is the content of Update 1.10.2:
[Culling Rounds] Cost 150 → 200
Developer's Note: The new Techs of Mustang, Hound, and Arclight have brought more tactics to the game, but data shows that they are currently slightly overpowered. The goal of this adjustment is to slightly nerf these three new Techs while ensuring they remain useful, and we hope this gives more opportunities for other units and Techs to be used.
[Chamber Compression] ATK increases by 70% per second → 65%
[Shockwave] AOE damage 82 → 75
[Acid Attack] Cost 300 → 250, Duration 15s → 18s
Developer's Note: Our goal for adjusting the Scorpion is to make it more effective against high-HP units, including Titans. This adjustment is the first step in a series of adjustments to Scorpion, and we will also add a new Tech to it in Season 8.
[Electromagnetic Armor] EMP effect duration 4s → 3.5s
[Photon Emission] Startup time required 1.1s → 0.6s
Developer's Note: Adjusted Photon Emission will provide more stable resistance against EMP effects, while also ensuring Sandworm will be definitely affected by Photon Emission.
[Photon Emission] Startup time required 1.1s → 0.6s
[Photon Emission] Startup time required 1.8s → 0.6s
Now players can preview the type of the next rift anomaly.
Added option to apply Anomalies in Solo - Practice mode
Added sound effects for Tournament round start
Streamers can now register livestream accounts from multiple platforms
Fixed several UI display issues
Fixed several localization issues
Fixed several VFX issues
Fixed the issue where the Melting Point [Electromagnetic Barrage] sometimes failed to correctly disable the Void Eye’s [Electromagnetic Armor]
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/