1.2.1.2 - Stability Patch

Core Keeper · build 23113871 · published

On SteamNotes only · this build shipped before we watched the app

1.2.1.2 - Stability Patch

Gameplay

  • Circuits, conveyor belts, drills, doors, levers, turrets, and pressure plates now regenerate health over time, matching the behavior of other placeable objects.

Audio

  • Added a Master volume option.

Miscellaneous

  • Suppressed excessive log warnings about host not keeping up with the update frequency target.

Bug Fixes

  • Sprinklers now keep the ground watered even when no players are nearby.

  • Robot Arm filters now correctly apply when extracting items from Fishing Nets and Critter Catchers.

  • The version number in the top right corner is now correctly only shown while the Settings menu is open.

  • Holding the use button to open seasonal items (such as Winter Presents or Red Envelopes) in quick succession now works correctly once again.

  • Fixed Beds sometimes not properly being unclaimed when a player left the game.

  • Fixed minions and pets being teleported back to the player when near Cocoons.

  • Fixed an exploit where the Titan Breath could be fired infinitely without consuming mana by holding both attack buttons simultaneously.

  • Fixed an issue where players could still move while being forced to sleep.

  • Fixed an issue that caused the Desert Guardian Pants to not be included in the Desert of Beginnings fishing loot.

  • Fixed entities that heal nearby allies sometimes failing to heal all valid targets within range.

  • Fixed an issue in Creative worlds where God Mode could not be toggled on.

  • Fixed a bug where the final outro would not play if the world was in Guest mode with at least one non-admin player.

  • Fixed an issue that would cause some inventory animations to play twice, item pickup animations to not play at all, and UI actions to feel unresponsive.

  • Fixed inconsistent PvP hit detection.

  • Fixed a shader issue causing The Shimmering Frontier biome to look very bland.