What's New in Sprint City

Sprint City · build 23110763 · published

On SteamNotes only · this build shipped before we watched the app

New Content & Features

  • New Track: Potatopez Dash (created by our community winner)

  • Offline Play: You can now play without an internet connection

  • Expanded Localization: Added support for
    Brazilian Portuguese, Dutch, French, German, Italian, Japanese, Russian, Simplified Chinese, Spanish, Turkish, and Indonesian

  • Steam Deck Support: On-screen keyboard now opens automatically when needed

  • Mod Support (Early): Initial groundwork for modding has been added (very early and not yet documented)

Gameplay & Balance

  • Rail Momentum: Improved momentum retention while grinding

  • Grappling Hook:

    • Added spam prevention for downward grappling

    • Added separate input bindings for upward and downward grapples

Visual & World Updates

  • Improved animations for:

    • Race starts

    • Finishes

    • Knockouts

  • Minor environment updates in the world

  • Removed the launch banner from the town square

Multiplayer & Crew

  • Improved Spectating: Crew members can now join a new race while spectating

  • Crew Status UI: Shows which members are currently racing

  • Spectator HUD: Finish checkpoint is now always visible

Fixes & UI Improvements

  • Reworked Create-a-Challenge tool UX

  • Added a dedicated keybind (R) to quickly restart a time-trial. 

  • Fixed incorrect player rotations at race/lap start in multiplayer

  • Fixed broken checkpoints and finish lines

  • Improved UI accuracy:

    • Fixed rounding issues on Time Trial results

    • Added player names to HUD for web players

    • Implemented dynamic fonts for better readability across all languages

Help Us Improve

If you run into any issues (or new bugs), please tell us. Your feedback helps us make sure everything is solid before the update goes live.

Thanks for helping us shape Sprint City!

See you in the streets,
Second Stage Studio