[0.6.55] Updates

Ascend From Nine Mountains · build 23078847 · published

On SteamNotes only · this build shipped before we watched the app

For those who haven't seen it, we are currently running a modding competition! More details here:

Changes

  • Added the Imperfect Aurum Lantern, a Meridian Opening tier garden device that provides Aurum soil to adjacent crops.

  • Updated healing and barrier logs to feature a detailed sequential breakdown of calculations and modifiers.

  • Tournament realm unlocks now also unlock the herb garden and mine.

Balance Changes

  • Cloud and Weapon techniques base power reduced by ~10%.

  • Celestial buff scaling caps increased.

  • Adjusted Fungal techniques to scale with Blossom affinity and boost. Base power reduced to compensate.

  • Updated the Regenerative Metal weapon buff to scale with weapon affinity and boost.

Bug Fixes

  • Improved graphics stability to automatically restore textures and visual elements if the game window is minimized or the graphics driver resets.

  • Fixed reliability issues with mod-added keybindings and shortcut activation.

    • Fixed an issue where mod rebindings were ignored or failed to update in the Controls menu.

    • Fixed global and fallback shortcut keys failing to trigger when certain interface menus were open.

  • Fixed an issue where the item preview tooltip in the Reforge and Upgrade menus displayed incorrect attribute values for modded quality tiers.

  • Fixed the event history window failing to scroll to the most recent entry when opened.

  • Fixed a dialogue error where Jiaohua Lin mentioned inheritance fragments prematurely during rank-up.

  • Fixed a bug where upgrading reforged equipment to a higher realm incorrectly increased its minimum potential tier.

  • Corrected a bug where sexuality setting warnings were incorrectly displayed on valid event choices.

  • Added missing Power, Critical Chance, and Critical Damage mastery options to Body Forging techniques that provide healing, barriers, or buffs.

  • Fixed multiple issues affecting Mystical Region exploration.

    • Fixed an issue where the Escape key would not trigger the option to leave a region upon completion.

    • Fixed an issue where reward pools failed to consistently load or display correct items, blessings, and curses.

  • Fixed an issue where the mod options dialog displayed an unnecessary horizontal scrollbar.

ModAPI

  • Enhanced the keybinding system to support custom action identifiers and robust input handling.

    • Updated getRegisteredKeybindValue to return a structured object containing the key code and status of modifier keys.

  • Updated the inject() function behavior to correctly insert content as the first child in overlay mode using the before position and removed the redundant inside position.

  • Updated the onDeriveEquipmentUpgradeRequirement and onDeriveEquipmentReforgeRequirement hooks to only allow modification of persistent fields like item name and quality tier.

  • Corrected the window.hasRedux global variable to only return true when a game save is actually loaded.

  • Updated the Developer Tools shortcut (Ctrl+Shift+I) to toggle the window and enabled access from the main menu in development mode.

  • Updated the onReduxActionPayload hook to provide access to the game state prior to the action via the stateBefore parameter.