Scars of Honor Playtest · build 23060712 · published
HOT FIX #2
Patch Notes – Version 0.03.1.5170
Hey folks,
The fixes continue while we are preparing for the Mourning Pass Battleground and the Arenas.
Yesterday (May 2, 2026), we pushed another bulk of fixes. Please continue testing, looking for problems, issues, and finding more overpowered builds. Thank you, guys!
Server Stability and Performance
Improved overall stability of the spell system, fixing multiple crashes related to spells, projectiles, channeling, and spell effects.
Fixed crashes caused by projectile interactions (damage, knockback, pull-in, minion spawning, procs, and cooldown effects).
Resolved an issue where block-effect skills were not triggering cooldowns correctly.
Improved server startup performance with optimized loading and saving.
Fixed NPC disengage behavior.
Improved chat stability, including fixes for chat commands and party handling, and added rate limiting.
Fixed an issue where vendor purchases could auto-equip items that didn’t fit.
Client
Added a UI visibility system allowing windows and popups to dynamically hide specific HUD elements.
Fixed tab targeting responsiveness.
Fixed issues with proc/passive skill cooldowns.
Additional chat and network handling fixes.
Fixed visual timing issues for beam and projectile effects.
Added spell and aura visuals for potions and food.
Updated localization for spells, consumables, dialogue, interactables, matchmaking text, Alchemy Bench Tier 2, and Druid Spore.
Art & Environment
Updated undead stone wall materials and textures.
Fixed water collision.
Improved collision on houses, windmills, and platform stairs.
Character & Animation
Fixed Grapple skill, disabling the ranger spells
Fixed Warp strike skill, disabling the mage spells
Range of multiple spells modified
Added missing longbow armory item to fix the bandit archer T-pose while running.
Fixed character shader issues, including transparency/alpha problems.