Patch Notes for Kristala Version 1.0.10

Kristala - Digital Artbook · build 23052069 · published

On SteamNotes only · this build shipped before we watched the app

Patch Notes for Kristala Version 1.0.10

The following is a list of patch notes and bug fixes for Kristala Version 1.0.10


Patch Update – Combat System Adjustments, Menu Performance Improvements, and UI Fixes Now Live

This update introduces several combat-system refinements, including adjustments to Poise, Balance damage, and blocking behavior, along with improvements to menu performance and controller vibration responsiveness near corruption zones. Additional fixes address equipment upgrade menus, Echo interface behavior, quest description clarity, character creation display issues, and lighting consistency in specific encounters as we continue improving overall gameplay stability and responsiveness based on player feedback.



Gameplay, Combat & Traversal Improvements

  • Adjusted player Poise Block behavior for improved defensive consistency

  • Adjusted enemy Poise damage values for improved combat balance

  • Adjusted enemy Balance damage values for improved stagger behavior consistency

  • Adjusted player Stability and Balance damage taken while blocking to improve defensive reliability

  • Player attacks now grant a small amount of active Poise during execution

  • Fixed an issue where Ice Punch effects could remain active indefinitely

  • Fixed an issue where equipping items that modify attributes could incorrectly maximize player health

  • Fixed an issue where player blocking could sometimes fail to register correctly

  • Made minor traversal improvements to enhance movement reliability across several areas

  • Improved enemy AI navigation in several areas

  • Adjusted Deluxe Talismans effects for improved consistency



Boss Encounter Fixes

  • Fixed an issue that prevented Sephael from properly engaging the player during the encounter

  • Fixed an issue where Hiratrola could continue rotating toward the player after being cured

  • Fixed an issue where boss health bars could remain on screen after a boss was defeated

  • Fixed an issue where entering a Shard Guardian arena could sometimes cause the player to move as if underwater



Performance & Settings Improvements

  • Fixed an issue that caused frame drops during the opening cinematic

  • Improved menu performance to prevent stuttering while navigating interface screens

  • Fixed an issue where view distance quality settings were not saving correctly



Controls & Input Improvements

  • Added an option to invert horizontal camera movement in the control settings

  • Fixed an issue where the Invert Horizontal Look option displayed incorrect label text

  • Fixed an issue where mouse camera sensitivity changes were not saved correctly

  • Fixed an issue where the controller vibration option did not correctly activate when near corruption



Quest & Journal Improvements

  • Updated the description for the “Travel to Tandar” step in The Proving – Myr Pt. 2 quest for improved clarity

  • Updated the task description for the second step of The Missing Princess quest for improved clarity

  • Improved task descriptions related to Sacred Kristals across multiple quests for better objective clarity



UI & Menu Improvements

  • The Feline Tree now displays how many upgrades each Talent can have

  • Fixed an issue in the Character Creation menu where Clans could sometimes display spells belonging to another Clan

  • Fixed an issue in the Forge (Weapon/Talisman Upgrade) menu where Talisman tier buttons were displayed incorrectly using the same tier indicators as Weapons

  • Fixed an issue where Type E Echoes appeared in every Echo Type tab in the Echo Upgrade menu

  • Added screen-space visual feedback effects for low health, poison status, and nearby corruption



World & Environment Improvements

  • Fixed multiple collision and traversal issues across several areas

  • Fixed a lighting issue when returning to the arena after dying during the Wendigo Phase 2 fight

  • Adjusted fire hazard damage ranges to prevent players from taking damage at unintended distances

  • Adjusted unintended traversal paths that could lead to progression issues



Known Issues & Workarounds

Reminder: please check the Kristala Notice Board for a list of currently tracked issues, temporary workarounds, and status updates on upcoming fixes:

https://www.astralclocktowerstudios.com/kristala/notice-board

This page will be regularly updated alongside future patches so players have access to the latest information. Thank you again for your continued feedback and support as we keep improving Kristala. -The Kristala Dev Team