We’ve released patch 0.3.11 with a number of improvements, balance changes, and fixes.
Version 0.3.11
- Improved lighting system across all layers
- Improved creature trigger system — their arrival is now less predictable
- Refined Сounter-attack startup timing when using shields and two-handed swords
- Reduced the weight of medium and heavy shields, and slightly increased the durability of all shields
- Added the ability to repair hammers
- Added display elements for armor upgrade blueprints in the inventory
- Falling on your back outside of combat may now cause injury
- Dagger throw has been moved to RT for controllers
- Various minor fixes and stability improvements
Thank you for your support!
We continue to monitor your feedback and take it into account in our ongoing work on the game.